yuk1hero

Russia
102 matches tracked 24 matches in 30 days
ELO ▲ 22
2,044
30-day peak: 2,143
Rank EU
#209,594
Russia #47,572 in Russia
Last updated:

How does yuk1hero play?

Rating 1.13 K/R 0.80 ADR 84.3 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 102 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 39%+29 pp · Ø 10% better than 99%
K/D 1.16+0.14 · Ø 1.02 better than 91%
Pistol kills per match 2.9
Knife kills 7 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 16.5%+3.3 pp · Ø 13.2% better than 97%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 97%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 5x 4K, 1 ace in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.81, ADR at 84.5, ELO at 2,092
▼ Got worse
Headshots −7 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
36 matches · 44% win rate
On Dust 2 −26 ELO
28 matches · 54% win rate

yuk1hero loses the most ELO in match 1 of the day: −101 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
54% better than 63%
0.83 better than 89%
90.5 better than 91%
1.15 better than 87%
55% of 146 duels better than 74%
24% of 17 situations better than 15%
Anubis21
48% better than 39%
0.79 better than 76%
85.3 better than 75%
1.08 better than 71%
53% of 72 duels better than 59%
28% of 18 situations better than 22%
Mirage20
60% better than 82%
0.78 better than 71%
82.0 better than 59%
1.12 better than 80%
53% of 94 duels better than 63%
21% of 14 situations better than 11%
Ancient12
33% -
0.78 -
77.4 -
1.09-
68% of 34 duels -
42% of 12 situations -
Inferno9
78% -
0.77 -
78.7 -
1.14-
54% of 35 duels -
45% of 11 situations -
Nuke7
43% -
0.83 -
81.6 -
1.18-
55% of 29 duels -
75% of 4 situations -
Cache5
40% -
0.87 -
85.0 -
1.22-
65% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuk1hero plays

Across 102 matches yuk1hero averages K/R 0.80, ADR 84.3 and a rating of 1.13. Biggest strength: 3K rounds at 6.0%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 49 of 102 matches the rating was 1.10 or higher (48%), in 25 it was below 0.90. In 65 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. yuk1hero loses the most ELO in match 1 of the day (−101 ELO, win rate 44%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Rating +0.06. Got weaker: Headshots −7 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.81, ADR at 84.5, ELO at 2,092. Last 30 days: 24 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.