yuhoku

Australia
On FACEIT since 2020 436 matches tracked 92 matches in 30 days
Last updated:

How does yuhoku play?

Rating 1.10 (from 206 matches) K/R 0.75 ADR 78.8 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 436 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.0
Knife kills 8 in 436 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 46x 4K, 4 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.76, ADR at 79.7
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −107 ELO
49 matches · 51% win rate
On Ancient −69 ELO
76 matches · 70% win rate
On Fridays +6 ELO, win rate 44%

yuhoku loses the most ELO on Nuke: −107 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.50 · Ancient
  4. Longest win streak: 12 wins in a row · Inferno

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
52% right on the average
0.77 better than 61%
81.2 better than 49%
1.09 better than 66%
56% of 483 duels better than 76%
31% of 89 situations better than 29%
Dust 299
48% better than 33%
0.73 better than 40%
76.4 better than 23%
1.06 better than 52%
59% of 373 duels better than 84%
33% of 79 situations better than 37%
Ancient76
70% better than 93%
0.81 better than 74%
84.3 better than 60%
1.18 better than 84%
60% of 326 duels better than 89%
45% of 60 situations better than 71%
Nuke49
51% better than 38%
0.74 better than 43%
75.5 better than 25%
1.06 right on the average
52% of 188 duels better than 47%
31% of 39 situations better than 22%
Anubis41
59% better than 68%
0.72 better than 36%
75.8 better than 20%
1.05 right on the average
54% of 152 duels better than 61%
33% of 33 situations better than 36%
Inferno25
48% better than 25%
0.68 better than 13%
75.4 better than 12%
0.97 better than 14%
54% of 84 duels right on the average
36% of 14 situations better than 41%
Cache23
61% -
0.65 -
73.2 -
0.95-
47% of 77 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuhoku plays

Across 436 matches yuhoku averages K/R 0.75 and ADR 78.8; the rating across the 206 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Ancient with a 70% win rate in 76 matches. In 194 of 436 matches the rating was 1.10 or higher (44%), in 142 it was below 0.90. In 357 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. yuhoku loses the most ELO on Nuke (−107 ELO, win rate 51%). Things go best on Dust 2 (+121 ELO, win rate 48%). Match no. 4 of the day goes best: 64% win rate, +60 ELO. Improved over the last three months: ELO +209. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.7. Last 30 days: 92 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.