ysl-jahard

South Korea
On FACEIT since 2026 394 matches tracked 158 matches in 30 days
ELO ▲ 138
2,382
30-day peak: 2,443
Rank SA ▲ 1,622 places
#1,879
South Korea #7 in South Korea
30 days · prev. #3,501 · best #1,574
Last updated:

How does ysl-jahard play?

Rating 1.14 (from 344 matches) K/R 0.84 ADR 89.4 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 344 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.13+0.09 · Ø 1.04 better than 78%
Pistol kills per match 3.8
Knife kills 13 in 394 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 84%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 96x 4K, 17 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +289
= Stayed the same
ADR at 88.6, Headshots at 57%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.06

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.95. Last 3 months: 0.83 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
195 matches · 56% win rate
On Anubis −40 ELO
48 matches · 46% win rate
On Mondays −23 ELO, win rate 44%

ysl-jahard loses the most ELO on Mirage: −94 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.57 · Dust 2
  4. Reached level 10 · Anubis
  5. Most kills in a match: 45 · Mirage

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage195
56% better than 65%
0.88 better than 94%
92.9 better than 92%
1.19 better than 89%
57% of 1,131 duels better than 81%
41% of 75 situations better than 60%
Dust 281
47% better than 30%
0.82 better than 82%
87.5 better than 80%
1.14 better than 80%
53% of 390 duels better than 60%
47% of 34 situations better than 74%
Anubis48
46% better than 27%
0.74 better than 47%
80.9 better than 46%
1.00 better than 35%
48% of 227 duels better than 29%
43% of 28 situations better than 62%
Ancient19
32% better than 4%
0.73 better than 39%
77.5 better than 25%
0.94 better than 16%
41% of 93 duels better than 6%
0% of 6 situations better than 1%
Nuke17
41% better than 11%
0.88 better than 88%
91.7 better than 85%
1.30 better than 93%
55% of 82 duels better than 66%
36% of 11 situations better than 45%
Cache15
47% -
0.83 -
84.6 -
1.14-
59% of 68 duels -
27% of 11 situations -
Vertigo9
33% -
0.87 -
93.9 -
1.17-
57% of 51 duels -
57% of 7 situations -
Inferno8
50% -
0.91 -
99.2 -
1.18-
63% of 38 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ysl-jahard plays

Across 394 matches ysl-jahard averages K/R 0.84 and ADR 89.4; the rating across the 344 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 195 matches. In 181 of 344 matches the rating was 1.10 or higher (53%), in 102 it was below 0.90. In 344 matches with detailed stats: 96 4Ks and 17 aces. Best month by rating: August 2026 at 1.19. ysl-jahard loses the most ELO on Mirage (−94 ELO, win rate 56%). Things go best on Dust 2 (+74 ELO, win rate 47%). Match no. 1 of the day goes best: 63% win rate, +2 ELO. Improved over the last three months: ELO +289. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 88.6, Headshots at 57%, Win rate at 50%. Last 30 days: 158 matches, win rate 49%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.