yshimo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (52%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average63% headshots and so well above the average (53%).
Impact
WeaknessExactly 2 kills in 10.0% of rounds and so well below the average (13.6%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.92 (at the start 1.04). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.8. Last 3 months: 71.7 (at the start 83.8). Clearly below the average (81.2).
Share of headshot kills
Best month: September 2026 with 68%. Last 3 months: 63% (at the start 62%). Well above the average (53%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Just above the average (52%).
Best month: August 2026 with 3,217. Last 3 months: 3,047 (at the start 2,720).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yshimo loses the most ELO on Nuke: −11 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.52 · Mirage
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How yshimo plays
Across 190 matches yshimo averages K/R 0.67, ADR 74.5 and a rating of 0.94. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 63% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 56 of 190 matches the rating was 1.10 or higher (29%), in 88 it was below 0.90. In 129 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. yshimo loses the most ELO on Nuke (−11 ELO, win rate 52%). Things go best on Anubis (+116 ELO, win rate 64%). Match no. 4 of the day goes best: 62% win rate, +6 ELO. Improved over the last three months: ELO +327. Got weaker: K/R −0.10, Rating −0.12, ADR −12.1, Win rate −3 pp. Unchanged in recent months: Headshots at 63%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.