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yper_in

Japan
On FACEIT since 2025 377 matches tracked 116 matches in 30 days
ELO ▲ 132
2,133
30-day peak: 2,153
Rank OCE ▲ 359 places
#898
Japan #5,034 in Japan
30 days · prev. #1,257 · best #626
Last updated:

How does yper_in play?

Rating 1.11 (from 352 matches) K/R 0.79 ADR 84.5 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 352 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 2.6
Knife kills 19 in 377 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 58x 4K, 8 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +528
= Stayed the same
K/R at 0.77, ADR at 82.9, Headshots at 43%
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −101 ELO
54 matches · 33% win rate
In match 2 of the day −89 ELO
71 matches · 45% win rate
On Fridays −76 ELO, win rate 43%

yper_in loses the most ELO on Inferno: −101 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Mirage
  4. Most kills in a match: 45 · Mirage
  5. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% better than 63%
0.81 better than 78%
86.6 better than 75%
1.15 better than 82%
49% of 453 duels better than 37%
41% of 97 situations better than 57%
Dust 267
52% better than 53%
0.74 right on the average
80.3 better than 47%
1.04 better than 53%
48% of 216 duels better than 33%
41% of 46 situations better than 59%
Inferno54
33% better than 4%
0.75 better than 54%
83.3 better than 56%
1.04 better than 45%
53% of 208 duels right on the average
30% of 27 situations better than 33%
Ancient50
56% better than 63%
0.79 better than 73%
84.2 better than 66%
1.11 better than 76%
56% of 170 duels better than 77%
32% of 22 situations better than 33%
Cache33
58% better than 62%
0.79 better than 71%
87.2 better than 73%
1.12 better than 72%
58% of 131 duels better than 82%
42% of 24 situations better than 57%
Anubis19
74% better than 98%
0.80 better than 77%
86.3 better than 76%
1.14 better than 81%
52% of 99 duels better than 55%
22% of 9 situations better than 12%
Nuke19
63% better than 73%
0.80 better than 70%
80.3 better than 48%
1.11 better than 69%
51% of 92 duels better than 43%
67% of 9 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How yper_in plays

Across 377 matches yper_in averages K/R 0.79 and ADR 84.5; the rating across the 352 rated matches is 1.11. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 42% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 163 of 352 matches the rating was 1.10 or higher (46%), in 107 it was below 0.90. In 302 matches with detailed stats: 58 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. yper_in loses the most ELO on Inferno (−101 ELO, win rate 33%). Things go best on Ancient (+50 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +119 ELO. Improved over the last three months: Win rate +3 pp, ELO +528. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.77, ADR at 82.9, Headshots at 43%. Last 30 days: 116 matches, win rate 54%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.