yousukee

Brazil
On FACEIT since 2021 225 matches tracked 134 matches in 30 days
ELO ▼ 169
1,917
30-day peak: 2,106
Rank SA ▼ 3,026 places
#8,403
30 days · prev. #5,377 · best #5,377
Last updated:

How does yousukee play?

Rating 1.02 (from 184 matches) K/R 0.76 ADR 82.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 184 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 26%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 3.0
Knife kills 3 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 71%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.76, ADR at 82.0
▼ Got worse
Win rate −16 pp

Sep to Nov 2026 compared with Apr 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
25 matches · 44% win rate
On Inferno −27 ELO
25 matches · 52% win rate
On Thursdays −13 ELO, win rate 40%

yousukee loses the most ELO on Anubis: −28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
49% better than 43%
0.81 better than 83%
87.6 better than 85%
1.07 better than 69%
56% of 337 duels better than 80%
44% of 27 situations better than 69%
Dust 256
64% better than 90%
0.76 better than 65%
83.4 better than 67%
1.02 right on the average
55% of 301 duels better than 74%
46% of 13 situations better than 75%
Anubis25
44% better than 27%
0.71 better than 39%
72.8 better than 12%
0.96 better than 28%
45% of 121 duels better than 18%
14% of 7 situations better than 6%
Inferno25
52% better than 45%
0.74 better than 56%
79.7 better than 48%
0.97 better than 31%
52% of 104 duels right on the average
29% of 7 situations better than 28%
Ancient23
57% better than 71%
0.72 better than 43%
79.3 better than 41%
1.06 better than 68%
49% of 99 duels better than 35%
45% of 11 situations better than 70%
Nuke13
54% -
0.79 -
81.4 -
1.03-
52% of 63 duels -
33% of 6 situations -
Cache10
70% -
0.75 -
80.9 -
1.01-
46% of 59 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yousukee plays

Across 225 matches yousukee averages K/R 0.76 and ADR 82.3; the rating across the 184 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.6 kills per match with 59% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 60 of 184 matches the rating was 1.10 or higher (33%), in 70 it was below 0.90. In 184 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. yousukee loses the most ELO on Anubis (−28 ELO, win rate 44%). Things go best on Ancient (+99 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, +23 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.0. Last 30 days: 134 matches, win rate 51%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.