young_kidq
How does young_kidq play?
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.31 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.8% of rounds and so well above the average (4.1%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.94. Last 3 months: 0.89 (at the start 0.93). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32. Last 3 months: 1.25 (at the start 1.32). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 97.5. Last 3 months: 92.4 (at the start 97.5). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 54%). Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 55% (at the start 71%). Clearly above the average (51%).
Best month: October 2026 with 2,218. Last 3 months: 2,181 (at the start 1,790).
Rounds with first kill
Best month: September 2026 with 14%. Last 3 months unchanged at 13%. Well above the average (10%).
1v1 clutches won
Best month: October 2026 with 38%. Last 3 months: 31% (at the start 35%). Clearly below the average (39%).
Patterns
From the last 92 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
young_kidq loses the most ELO on Mirage: −26 ELO, 66% win rate
Records and milestones
from recorded matches- Reached level 10 · Ancient
- Highest rating in a match: 2.66 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 51 · Cache
Maps in detail
from the last 92 matchesCompared with players on the same level who have at least 15 matches on the map.
How young_kidq plays
Across 92 matches young_kidq averages K/R 0.90, ADR 93.6 and a rating of 1.27. Biggest strength: 3K rounds at 6.8%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 62 of 92 matches the rating was 1.10 or higher (67%), in 12 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.32. young_kidq loses the most ELO on Mirage (−26 ELO, win rate 66%). Things go best on Ancient (+78 ELO, win rate 70%). Improved over the last three months: ELO +391. Got weaker: K/R −0.04, Rating −0.07, ADR −5.1, Headshots −5 pp, Win rate −16 pp. Unchanged in recent months: First kills at 13%, Clutch 1v1 at 31%. Last 30 days: 51 matches, win rate 57%, net ELO +92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.