youff1x22

Russia
On FACEIT since 2022 265 matches tracked 85 matches in 30 days
Last updated:

How does youff1x22 play?

Rating 1.01 K/R 0.74 ADR 80.6 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 92%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.02 · Ø 1.00 better than 39%
Pistol kills per match 2.4
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 46%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.6+0.4 · Ø 2.2 better than 84%
4Ks and aces 33x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +7.8
= Stayed the same
Headshots at 57%, Win rate at 49%
▼ Got worse
ELO −137

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −85 ELO
51 matches · 49% win rate
On Ancient −36 ELO
43 matches · 40% win rate
On Fridays −91 ELO, win rate 35%

youff1x22 loses the most ELO on Anubis: −85 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 62%
0.77 better than 70%
82.5 better than 64%
1.06 better than 67%
52% of 411 duels better than 58%
33% of 30 situations better than 35%
Dust 270
51% better than 51%
0.72 better than 46%
78.6 better than 43%
0.97 better than 34%
49% of 377 duels better than 41%
31% of 36 situations better than 32%
Anubis51
49% better than 43%
0.76 better than 66%
82.4 better than 62%
1.02 right on the average
52% of 323 duels better than 54%
40% of 25 situations better than 56%
Ancient43
40% better than 16%
0.73 right on the average
82.0 better than 60%
0.99 better than 43%
50% of 231 duels better than 45%
43% of 30 situations better than 60%
Nuke23
43% better than 17%
0.75 right on the average
79.8 better than 43%
1.01 better than 42%
44% of 143 duels better than 14%
31% of 13 situations better than 31%
Aim_redline_faceit3
67% -
0.51 -
53.3 -
0.87-
53% of 55 duels -
53% of 55 situations -

Compared with players on the same level who have at least 15 matches on the map.

How youff1x22 plays

Across 265 matches youff1x22 averages K/R 0.74, ADR 80.6 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.8 kills per match with 57% headshots. The strongest map is Mirage with a 54% win rate in 72 matches. In 100 of 265 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 207 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: November 2026 at 1.15. youff1x22 loses the most ELO on Anubis (−85 ELO, win rate 49%). Things go best on Mirage (+49 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, −53 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.8. Got weaker: ELO −137. Unchanged in recent months: Headshots at 57%, Win rate at 49%. Last 30 days: 85 matches, win rate 51%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.