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yoshimuraj

Ukraine
On FACEIT since 2019 259 matches tracked 149 matches in 30 days
ELO ▲ 276
2,884
30-day peak: 3,122
Rank EU ▼ 4,699 places
#13,060
Ukraine #738 in Ukraine
30 days · prev. #8,361 · best #5,088
Last updated:
Next update possible in 1h 8m

How does yoshimuraj play?

Rating 1.05 (from 210 matches) K/R 0.75 ADR 79.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.3
Zeus kills1 in 259 matches
Knife kills 11 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 30x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 37%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +234
= Stayed the same
K/R at 0.74, Rating at 1.05
▼ Got worse
ADR −5.2, Headshots −11 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.74 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −118 ELO
38 matches · 63% win rate
On Mirage −100 ELO
77 matches · 44% win rate
On Saturdays −120 ELO, win rate 35%

yoshimuraj loses the most ELO on Anubis: −118 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
44% better than 15%
0.73 better than 38%
77.0 better than 26%
0.99 better than 28%
48% of 263 duels better than 26%
34% of 41 situations better than 36%
Dust 260
50% better than 35%
0.75 right on the average
81.2 better than 46%
1.06 right on the average
52% of 263 duels right on the average
42% of 31 situations better than 60%
Anubis38
63% better than 78%
0.79 better than 69%
84.8 better than 67%
1.12 better than 71%
55% of 141 duels better than 65%
48% of 25 situations better than 71%
Nuke28
54% better than 43%
0.75 better than 39%
76.2 better than 19%
1.03 better than 32%
57% of 116 duels better than 69%
20% of 10 situations better than 11%
Ancient23
43% better than 17%
0.75 better than 46%
78.8 better than 32%
1.05 better than 48%
51% of 102 duels better than 43%
0% of 12 situations better than 1%
Inferno23
70% better than 85%
0.79 right on the average
82.8 better than 38%
1.16 better than 62%
54% of 99 duels better than 44%
44% of 16 situations better than 62%
Cache6
50% -
0.66 -
66.6 -
0.92-
62% of 34 duels -
33% of 3 situations -
Overpass4
25% -
0.84 -
92.5 -
0.43-
20% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yoshimuraj plays

Across 259 matches yoshimuraj averages K/R 0.75 and ADR 79.7; the rating across the 210 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 63% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 95 of 210 matches the rating was 1.10 or higher (45%), in 77 it was below 0.90. In 159 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. yoshimuraj loses the most ELO on Anubis (−118 ELO, win rate 63%). Things go best in match 4 of the day (+93 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −171 ELO. Improved over the last three months: Win rate +9 pp, ELO +234. Got weaker: ADR −5.2, Headshots −11 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05. Last 30 days: 149 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.