yoshimltsu

Russia
On FACEIT since 2023 183 matches tracked 46 matches in 30 days
ELO ▲ 371
3,816
30-day peak: 3,966
Rank EU ▲ 1,443 places
#329
Russia #114 in Russia
30 days · prev. #1,772 · best #195
Last updated:

How does yoshimltsu play?

Rating 1.11 (from 106 matches) K/R 0.80 ADR 85.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 127 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 29% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 25%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 33%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 97%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 2.3 from the last 177
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so clearly above the average (14.4%).

2K rounds 16.1%+1.7 pp · Ø 14.4% better than 81%
3K rounds 4.4%−0.3 pp · Ø 4.7% better than 35%
MVPs per match 2.4−0.2 · Ø 2.6 better than 26%
4Ks and aces 16x 4K, 4 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.34).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.7−1.3 · Ø 4.0 better than 13%
Enemies flashed per round 0.15−0.19 · Ø 0.34 better than 2%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.05, Headshots +4 pp, Win rate +7 pp, ELO +535
= Stayed the same
Rating at 1.13, ADR at 86.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.78). Slightly above the average (0.78).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
50 matches · 52% win rate
On Ancient −30 ELO
25 matches · 60% win rate
On Saturdays +52 ELO, win rate 50%

yoshimltsu loses the most ELO in match 2 of the day: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Cache
  2. Highest rating in a match: 2.55 · Ancient
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
57% right on the average
0.79 better than 42%
85.3 better than 44%
1.11 better than 42%
57% of 244 duels better than 62%
35% of 31 situations better than 34%
Ancient25
60% better than 54%
0.77 better than 38%
82.4 better than 35%
1.11 better than 48%
59% of 86 duels better than 76%
50% of 8 situations better than 75%
Nuke23
65% better than 79%
0.86 better than 89%
90.6 better than 85%
1.05-
61% of 69 duels better than 89%
25% of 4 situations better than 24%
Anubis21
52% better than 32%
0.77 better than 41%
83.1 better than 37%
1.11-
51% of 51 duels better than 32%
20% of 10 situations better than 11%
Cache11
45% -
0.79 -
82.2 -
1.10-
50% of 34 duels -
0% of 1 situations -
Dust 28
75% -
0.79 -
86.8 -
1.09-
48% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoshimltsu plays

Across 183 matches yoshimltsu averages K/R 0.80 and ADR 85.7; the rating across the 106 rated matches is 1.11. Biggest strength: Headshot rate at 66%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 3,500+ ELO players. Averages 17.2 kills per match with 66% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 66 of 127 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. yoshimltsu loses the most ELO in match 2 of the day (−34 ELO, win rate 52%). Things go best on Mirage (+251 ELO, win rate 57%). Match no. 3 of the day goes best: 68% win rate, +95 ELO. Improved over the last three months: K/R +0.05, Headshots +4 pp, Win rate +7 pp, ELO +535. Unchanged in recent months: Rating at 1.13, ADR at 86.6. Last 30 days: 46 matches, win rate 65%, net ELO +520.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.