yoshi

Belarus
On FACEIT since 2017 264 matches tracked 61 matches in 30 days
ELO ▲ 70
3,305
30-day peak: 3,365
Rank EU ▼ 376 places
#2,698
Belarus #68 in Belarus
30 days · prev. #2,322 · best #2,177
Last updated:

How does yoshi play?

Rating 1.22 (from 218 matches) K/R 0.86 ADR 93.4 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 233 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 96%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.1
Knife kills 5 in 264 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 76%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 96%
4Ks and aces 63x 4K, 8 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.3+1.4 · Ø 3.9 better than 86%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 48%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.2, Win rate +5 pp, ELO +50
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −70 ELO
62 matches · 50% win rate
On Dust 2 −29 ELO
67 matches · 61% win rate
Between 0:00 and 6:00 −77 ELO, win rate 48%
On Wednesdays −21 ELO, win rate 53%

yoshi loses the most ELO in match 2 of the day: −70 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Aim_map_faceit
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.54 · Nuke

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
59% better than 69%
0.84 better than 82%
90.3 better than 85%
1.17 better than 80%
60% of 390 duels better than 88%
34% of 29 situations better than 36%
Dust 267
61% better than 72%
0.89 better than 92%
96.4 better than 95%
1.29 better than 94%
63% of 318 duels better than 92%
33% of 27 situations better than 34%
Anubis44
57% better than 57%
0.84 better than 84%
93.5 better than 93%
1.21 better than 87%
60% of 196 duels better than 86%
41% of 22 situations better than 57%
Ancient39
64% better than 78%
0.91 better than 95%
101.2 better than 98%
1.25 better than 93%
54% of 207 duels better than 59%
56% of 18 situations better than 88%
Nuke13
23% -
0.87 -
90.9 -
1.31-
51% of 55 duels -
60% of 5 situations -
Cache6
50% -
0.79 -
87.3 -
1.06-
63% of 41 duels -
50% of 4 situations -
Aim_map_faceit4
100% -
0.60 -
68.2 -
0.99-
60% of 102 duels -
60% of 102 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoshi plays

Across 264 matches yoshi averages K/R 0.86 and ADR 93.4; the rating across the 218 rated matches is 1.22. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 142 of 233 matches the rating was 1.10 or higher (61%), in 46 it was below 0.90. In 188 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: November 2026 at 1.32. yoshi loses the most ELO in match 2 of the day (−70 ELO, win rate 50%). Things go best on Mirage (+103 ELO, win rate 59%). Match no. 4 of the day goes best: 71% win rate, −37 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.2, Win rate +5 pp, ELO +50. Got weaker: Headshots −3 pp. Last 30 days: 61 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.