yoshi-__-

United Kingdom
On FACEIT since 2020 229 matches tracked 49 matches in 30 days
ELO ▲ 26
3,061
30-day peak: 3,154
Rank EU ▼ 1,608 places
#5,971 #87 in GB
30 days · before #4,363 · best #4,363
Last updated:

How does yoshi-__- play?

Rating 0.95 (from 64 matches) K/R 0.73 ADR 78.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 15%+4 pp better than 73%
K/D 0.98−0.05 better than 29%
Pistol kills per match 3.4
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 26x 4K, 0 aces in 160 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.72, ADR at 78.1, Headshots at 58%, ELO at 3,031
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −170 ELO
75 matches · 51% wins
On Dust 2 −107 ELO
51 matches · 41% wins
Between 0:00 and 6:00 −116 ELO, win rate 36%
On Tuesdays −201 ELO, win rate 43%

yoshi-__- loses the most ELO on Mirage: −170 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 47%
0.74 level
80.1 better than 46%
1.05 better than 53%
55% of 415 duels better than 69%
50% of 26 situations better than 83%
Dust 251
41% better than 14%
0.72 better than 41%
77.4 better than 32%
0.91 better than 11%
44% of 290 duels better than 15%
30% of 20 situations better than 28%
Anubis39
56% better than 63%
0.80 better than 76%
82.9 better than 59%
0.86-
56% of 214 duels better than 75%
27% of 15 situations better than 27%
Ancient30
53% level
0.68 better than 18%
76.7 better than 23%
0.82-
50% of 143 duels better than 43%
25% of 8 situations better than 21%
Nuke19
63% better than 74%
0.66 better than 13%
69.9 better than 8%
0.94-
51% of 103 duels better than 36%
67% of 9 situations better than 93%
Cache10
40% -
0.70 -
77.1 -
1.01-
45% of 38 duels -
100% of 3 situations -
Inferno5
20% -
0.74 -
74.7 -
-
48% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoshi-__- plays

Across 229 matches yoshi-__- averages K/R 0.73 and ADR 78.4; the rating across the 64 rated matches is 0.95. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 16.3 kills per match, 58% of them headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 19 of 64 matches the rating was 1.10 or higher (30%), in 30 it was below 0.90. In 160 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. yoshi-__- loses the most ELO on Mirage (−170 ELO, win rate 51%). Things go best in match 4 of the day (+87 ELO, win rate 68%). Improved over the last three months: Win rate +9 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.1, Headshots at 58%, ELO at 3,031. Last 30 days: 49 matches, win rate 51%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.