yosh1da-

Japan
On FACEIT since 2023 482 matches tracked 250 matches in 30 days
ELO ▲ 184
2,749
30-day peak: 2,772
Rank SA ▲ 380 places
#467
Japan #7 in Japan
30 days · prev. #847 · best #403
Last updated:

How does yosh1da- play?

Rating 1.24 (from 432 matches) K/R 0.89 ADR 93.3 from 482 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 432 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (432 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.26+0.21 · Ø 1.05 better than 94%
Pistol kills per match 3.1
Zeus kills2 in 482 matches
Knife kills 3 in 482 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 95%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 131x 4K, 8 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.90, ADR at 93.2, Headshots at 47%
▼ Got worse
ELO −98

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.95
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.90 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 482 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
38 matches · 58% win rate
In match 1 of the day −54 ELO
72 matches · 39% win rate
On Sundays −80 ELO, win rate 43%

yosh1da- loses the most ELO on Inferno: −65 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.63 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 66 · Mirage

Maps in detail

from the last 482 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
51% better than 45%
0.91 better than 95%
94.6 better than 94%
1.25 better than 94%
54% of 681 duels better than 64%
41% of 92 situations better than 60%
Dust 2141
50% better than 40%
0.88 better than 92%
93.1 better than 91%
1.24 better than 92%
57% of 541 duels better than 78%
29% of 70 situations better than 24%
Ancient74
49% better than 34%
0.88 better than 93%
92.7 better than 90%
1.22 better than 92%
58% of 280 duels better than 82%
42% of 50 situations better than 58%
Inferno38
58% better than 48%
0.90 better than 92%
91.6 better than 84%
1.30 better than 94%
60% of 146 duels better than 79%
46% of 28 situations better than 64%
Anubis28
29% better than 2%
0.91 better than 96%
94.5 better than 94%
1.26 better than 94%
61% of 110 duels better than 89%
42% of 26 situations better than 56%
Cache20
55% -
0.85 -
87.9 -
1.17-
56% of 108 duels -
58% of 12 situations -
Nuke4
25% -
0.89 -
89.3 -
1.28-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yosh1da- plays

Across 482 matches yosh1da- averages K/R 0.89 and ADR 93.3; the rating across the 432 rated matches is 1.24. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 38 matches. In 275 of 432 matches the rating was 1.10 or higher (64%), in 74 it was below 0.90. In 432 matches with detailed stats: 131 4Ks and 8 aces. Best month by rating: November 2026 at 1.36. yosh1da- loses the most ELO on Inferno (−65 ELO, win rate 58%). Things go best on Ancient (+121 ELO, win rate 49%). Improved over the last three months: Win rate +4 pp. Got weaker: ELO −98. Unchanged in recent months: K/R at 0.90, ADR at 93.2, Headshots at 47%. Last 30 days: 250 matches, win rate 50%, net ELO +285.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.