yoqubjanov_7
How does yoqubjanov_7 play?
Compared with 664 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average42% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average1.05 K/D and so slightly above the average (0.98).
Impact
StrengthExactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.24).
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: October 2026 with 0.82.
Rating, 1.00 is an average match
Best month: October 2026 with 1.13.
Damage per round (ADR)
Best month: October 2026 with 90.4.
Share of headshot kills
Best month: September 2026 with 51%.
Matches won (win rate)
Best month: August 2026 with 60%.
Best month: September 2026 with 1,128.
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Cache
- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How yoqubjanov_7 plays
Across 56 matches yoqubjanov_7 averages K/R 0.78, ADR 88.4 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 88.4, better than 97% of level 5 players. Averages 17.0 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 19 of 56 matches the rating was 1.10 or higher (34%), in 17 it was below 0.90. In 56 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Last 30 days: 21 matches, win rate 48%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.