yongdusan

China
On FACEIT since 2021 213 matches tracked 46 matches in 30 days
ELO ▲ 40
2,541
30-day peak: 2,560
Rank SEA ▲ 49 places
#942
China #51 in China
30 days · prev. #991 · best #846
Last updated:
Next update possible in 1h 38m

How does yongdusan play?

Rating 1.11 (from 109 matches) K/R 0.81 ADR 87.4 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 252 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 54%+3 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 32x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 30%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +15 pp, Win rate +7 pp
= Stayed the same
K/R at 0.80, ADR at 86.9
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.89. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −286 ELO
76 matches · 50% win rate
On Ancient −219 ELO
50 matches · 42% win rate
Between 6:00 and 12:00 −116 ELO, win rate 45%
On Mondays −76 ELO, win rate 41%

yongdusan loses the most ELO on Mirage: −286 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.45 · Anubis

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
50% better than 42%
0.75 right on the average
82.9 better than 56%
1.01 better than 37%
51% of 392 duels better than 46%
44% of 27 situations better than 68%
Ancient50
42% better than 17%
0.77 better than 58%
84.6 better than 61%
1.06 better than 55%
56% of 214 duels better than 73%
45% of 22 situations better than 69%
Dust 249
47% better than 31%
0.77 better than 59%
84.4 better than 64%
1.06 better than 53%
52% of 223 duels right on the average
20% of 15 situations better than 8%
Anubis45
58% better than 66%
0.81 better than 76%
86.6 better than 76%
1.09 better than 63%
58% of 234 duels better than 79%
50% of 22 situations better than 77%
Inferno31
58% better than 61%
0.82 better than 67%
87.1 better than 61%
1.12 better than 56%
56% of 144 duels better than 58%
45% of 11 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How yongdusan plays

Across 213 matches yongdusan averages K/R 0.81 and ADR 87.4; the rating across the 109 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 45 matches. In 109 of 252 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 122 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. yongdusan loses the most ELO on Mirage (−286 ELO, win rate 50%). Things go best on Anubis (+174 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +101 ELO. Improved over the last three months: Headshots +15 pp, Win rate +7 pp. Got weaker: ELO −97. Unchanged in recent months: K/R at 0.80, ADR at 86.9. Last 30 days: 46 matches, win rate 46%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.