yomicream

China
On FACEIT since 2025 71 matches tracked 11 matches in 30 days
ELO
2,491
Peak across the last 71 matches: 2,491
Rank SEA ▼ 96 places
#1,124
China #57 in China
30 days · prev. #1,028 · best #1,025
Last updated:

How does yomicream play?

Rating 1.25 K/R 0.86 ADR 90.8 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 71 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.37+0.35 · Ø 1.02 better than 99%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.3%).

2K rounds 16.6%+3.3 pp · Ø 13.3% better than 97%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether yomicream is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
26 matches · 81% win rate
In match 1 of the day ±0 ELO
26 matches · 69% win rate

yomicream loses the most ELO on Mirage: −14 ELO, 81% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
81% better than 99%
0.89 better than 95%
91.8 better than 91%
1.29 better than 97%
53% of 100 duels better than 59%
47% of 19 situations better than 74%
Ancient14
79% -
0.96 -
103.5 -
1.42-
68% of 63 duels -
17% of 6 situations -
Dust 214
79% -
0.77 -
84.7 -
1.14-
55% of 53 duels -
22% of 9 situations -
Anubis7
71% -
0.82 -
86.5 -
1.16-
56% of 32 duels -
50% of 2 situations -
Cache5
40% -
0.73 -
76.1 -
1.08-
50% of 32 duels -
0% of 4 situations -
Nuke4
75% -
0.90 -
93.0 -
1.27-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yomicream plays

Across 71 matches yomicream averages K/R 0.86, ADR 90.8 and a rating of 1.25. Biggest strength: K/D at 1.37, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 54% headshots. The strongest map is Mirage with a 81% win rate in 26 matches. In 48 of 71 matches the rating was 1.10 or higher (68%), in 10 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.29. yomicream loses the most ELO on Mirage (−14 ELO, win rate 81%). Last 30 days: 11 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.