yoko_-

Pitcairn
On FACEIT since 2014 250 matches tracked 93 matches in 30 days
ELO ▼ 106
2,880
30-day peak: 3,012
Rank EU ▼ 4,913 places
#14,340
Pitcairn #10 in Pitcairn
30 days · prev. #9,427 · best #7,674
Last updated:

How does yoko_- play?

Rating 1.11 (from 200 matches) K/R 0.80 ADR 83.0 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.1
Knife kills 4 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 7 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.10, Rating −0.09, ADR −8.7, Win rate −6 pp, ELO −88

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months: 0.77 (at the start 0.87). Just above the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
32 matches · 50% win rate
In match 2 of the day −85 ELO
55 matches · 44% win rate

yoko_- loses the most ELO on Mirage: −115 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.35 · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
54% right on the average
0.78 better than 63%
82.0 better than 51%
1.08 better than 56%
60% of 314 duels better than 87%
37% of 46 situations better than 45%
Ancient54
54% better than 52%
0.83 better than 80%
85.5 better than 66%
1.17 better than 83%
60% of 186 duels better than 88%
55% of 29 situations better than 86%
Mirage32
50% better than 35%
0.79 better than 67%
82.8 better than 55%
1.10 better than 65%
61% of 99 duels better than 92%
69% of 13 situations better than 99%
Cache29
52% better than 32%
0.81 better than 60%
82.1 better than 38%
1.14 better than 58%
55% of 76 duels better than 54%
43% of 21 situations better than 57%
Anubis14
50% -
0.83 -
83.1 -
1.14-
57% of 35 duels -
0% of 2 situations -
Nuke11
64% -
0.81 -
82.8 -
1.13-
47% of 32 duels -
50% of 8 situations -
Inferno8
63% -
0.72 -
79.3 -
1.00-
60% of 25 duels -
0% of 2 situations -
Overpass4
50% -
0.92 -
92.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yoko_- plays

Across 250 matches yoko_- averages K/R 0.80 and ADR 83.0; the rating across the 200 rated matches is 1.11. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 99 of 200 matches the rating was 1.10 or higher (50%), in 61 it was below 0.90. In 200 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. yoko_- loses the most ELO on Mirage (−115 ELO, win rate 50%). Things go best from match 5 of the day (+179 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +179 ELO. Got weaker: K/R −0.10, Rating −0.09, ADR −8.7, Win rate −6 pp, ELO −88. Unchanged in recent months: Headshots at 57%. Last 30 days: 93 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.