yoko_-
Name history of yoko_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does yoko_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 12,129 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (52%).
Clutch
Average45% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Strength57% headshots and so clearly above the average (52%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average21% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: May 2026 with 0.93. Last 3 months: 0.77 (at the start 0.87). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.23. Last 3 months: 1.10 (at the start 1.19). Clearly above the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 95.5. Last 3 months: 80.4 (at the start 89.1). Just below the average (80.9).
Share of headshot kills
Best month: June 2026 with 61%. Last 3 months: 57% (at the start 58%). Clearly above the average (52%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 52% (at the start 58%). Right on the average (52%).
Best month: October 2026 with 3,043. Last 3 months: 2,880 (at the start 2,968).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 250 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yoko_- loses the most ELO on Mirage: −115 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.35 · Mirage
- Most kills in a match: 38 · Dust 2
Maps in detail
from the last 250 matchesCompared with players on the same level who have at least 15 matches on the map.
How yoko_- plays
Across 250 matches yoko_- averages K/R 0.80 and ADR 83.0; the rating across the 200 rated matches is 1.11. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 99 of 200 matches the rating was 1.10 or higher (50%), in 61 it was below 0.90. In 200 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. yoko_- loses the most ELO on Mirage (−115 ELO, win rate 50%). Things go best from match 5 of the day (+179 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +179 ELO. Got weaker: K/R −0.10, Rating −0.09, ADR −8.7, Win rate −6 pp, ELO −88. Unchanged in recent months: Headshots at 57%. Last 30 days: 93 matches, win rate 52%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.