yoSemite7-

Kazakhstan
On FACEIT since 2015 175 matches tracked 53 matches in 30 days
ELO ▼ 87
2,251
30-day peak: 2,338
Rank EU
#121,832
Kazakhstan #4,550 in Kazakhstan
Last updated:

How does yoSemite7- play?

Rating 1.13 K/R 0.77 ADR 79.8 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.22+0.18 · Ø 1.04 better than 91%
Pistol kills per match 2.9
Knife kills 6 in 175 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 47%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, First kills +1 pp
= Stayed the same
K/R at 0.77, Rating at 1.13, ADR at 79.9, ELO at 2,251
▼ Got worse
Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
36 matches · 36% win rate
In match 1 of the day +83 ELO
53 matches · 38% win rate
Between 12:00 and 18:00 +30 ELO, win rate 32%
On Thursdays ±0 ELO, win rate 29%

yoSemite7- loses the most ELO on Dust 2: −47 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 37%
0.75 better than 53%
77.9 better than 32%
1.12 better than 76%
59% of 222 duels better than 88%
41% of 58 situations better than 59%
Ancient36
56% better than 62%
0.80 better than 74%
84.4 better than 63%
1.19 better than 88%
55% of 142 duels better than 70%
35% of 37 situations better than 42%
Dust 236
36% better than 7%
0.77 better than 63%
80.9 better than 48%
1.12 better than 75%
58% of 105 duels better than 84%
40% of 42 situations better than 56%
Nuke15
40% better than 11%
0.79 better than 63%
80.9 better than 47%
1.16 better than 75%
61% of 59 duels better than 89%
45% of 11 situations better than 71%
Anubis14
29% -
0.73 -
73.7 -
0.99-
55% of 47 duels -
40% of 20 situations -
Inferno10
70% -
0.72 -
76.2 -
1.12-
64% of 22 duels -
50% of 8 situations -
Cache4
50% -
0.80 -
79.7 -
1.12-
69% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoSemite7- plays

Across 175 matches yoSemite7- averages K/R 0.77, ADR 79.8 and a rating of 1.13. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 36% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 94 of 175 matches the rating was 1.10 or higher (54%), in 49 it was below 0.90. In 175 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. yoSemite7- loses the most ELO on Dust 2 (−47 ELO, win rate 36%). Things go best on Mirage (+52 ELO, win rate 49%). Match no. 4 of the day goes best: 54% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, First kills +1 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.13, ADR at 79.9, ELO at 2,251. Last 30 days: 53 matches, win rate 45%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.