ylikalle

Finland
On FACEIT since 2022 80 matches tracked 80 matches in 30 days
Last updated:

How does ylikalle play?

Rating 0.96 K/R 0.69 ADR 83.9 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
EntryMulti-kills
better than most on level 5 about average weaker than most
Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 98%
Opening duels won 48%−1 pp · Ø 49% better than 42%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 21%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so just below the average (0.95).

Headshot rate 42%−2 pp · Ø 44% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.91−0.04 · Ø 0.95 better than 32%
Pistol kills per match 2.3
Knife kills 6 in 80 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.7%).

2K rounds 11.0%−1.7 pp · Ø 12.7% better than 13%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 81%
MVPs per match 2.3+0.2 · Ø 2.1 better than 77%
4Ks and aces 20x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 70%
Utility damage per round 7.2+3.3 · Ø 3.9 better than 95%
Enemies flashed per round 0.23−0.01 · Ø 0.24 better than 47%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
Whether ylikalle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.67
OctNov

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
23 matches · 35% win rate

ylikalle loses the most ELO from match 5 of the day: −29 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke19
37% better than 12%
0.63 better than 20%
76.5 better than 45%
0.89 better than 26%
41% of 118 duels better than 12%
57% of 7 situations better than 90%
Inferno15
67% better than 93%
0.72 better than 65%
89.1 better than 93%
1.01 better than 68%
48% of 122 duels better than 46%
50% of 8 situations better than 80%
Anubis14
43% -
0.69 -
82.2 -
0.96-
47% of 81 duels -
20% of 5 situations -
Ancient12
58% -
0.73 -
87.3 -
1.01-
56% of 86 duels -
0% of 4 situations -
Mirage12
75% -
0.76 -
90.3 -
1.04-
52% of 86 duels -
20% of 5 situations -
Cache5
20% -
0.58 -
71.2 -
0.76-
41% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ylikalle plays

Across 80 matches ylikalle averages K/R 0.69, ADR 83.9 and a rating of 0.96. Biggest strength: Rounds with first kill at 15%, better than 98% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 21% of level 5 players. Averages 15.4 kills per match with 42% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 25 of 80 matches the rating was 1.10 or higher (31%), in 36 it was below 0.90. In 80 matches with detailed stats: 20 4Ks and 2 aces. ylikalle loses the most ELO from match 5 of the day (−29 ELO, win rate 35%). Last 30 days: 80 matches, win rate 53%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.