ykanii

Lithuania
On FACEIT since 2020 150 matches tracked 48 matches in 30 days
ELO ▼ 69
2,143
30-day peak: 2,213
Rank EU
#169,049
Lithuania #1,353 in Lithuania
Last updated:

How does ykanii play?

Rating 0.95 K/R 0.67 ADR 73.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Zeus kills1 in 150 matches
Knife kills 1 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +442
= Stayed the same
K/R at 0.67, Rating at 0.94, ADR at 72.8, Win rate at 47%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
27 matches · 41% win rate
On Ancient −21 ELO
23 matches · 43% win rate
On Tuesdays +4 ELO, win rate 39%

ykanii loses the most ELO on Dust 2: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Inferno
  5. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 71%
0.70 better than 30%
77.8 better than 34%
1.00 better than 40%
50% of 252 duels better than 44%
39% of 28 situations better than 53%
Dust 227
41% better than 16%
0.65 better than 12%
70.1 better than 6%
0.92 better than 16%
50% of 139 duels better than 44%
38% of 13 situations right on the average
Ancient23
43% better than 21%
0.62 better than 5%
69.8 better than 4%
0.90 better than 11%
51% of 101 duels right on the average
25% of 12 situations better than 18%
Anubis21
29% better than 2%
0.66 better than 14%
73.8 better than 16%
0.89 better than 7%
51% of 113 duels better than 45%
9% of 22 situations better than 2%
Inferno14
29% -
0.62 -
72.4 -
0.88-
38% of 73 duels -
33% of 6 situations -
Cache8
75% -
0.77 -
81.6 -
1.11-
56% of 34 duels -
50% of 2 situations -
Nuke5
60% -
0.70 -
69.5 -
0.99-
44% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ykanii plays

Across 150 matches ykanii averages K/R 0.67, ADR 73.9 and a rating of 0.95. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 48 of 150 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 131 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. ykanii loses the most ELO on Dust 2 (−27 ELO, win rate 41%). Things go best on Mirage (+51 ELO, win rate 57%). Match no. 1 of the day goes best: 53% win rate, +21 ELO. Improved over the last three months: ELO +442. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 72.8, Win rate at 47%. Last 30 days: 48 matches, win rate 46%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.