yerks

USA
61 matches tracked
Last updated:

How does yerks play?

Rating 1.08 K/R 0.78 ADR 82.4 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.09+0.07 · Ø 1.02 better than 77%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether yerks is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 39%
0.78 better than 73%
82.2 better than 61%
1.07 better than 69%
50% of 114 duels better than 45%
35% of 20 situations better than 40%
Dust 215
53% better than 58%
0.77 better than 72%
78.4 better than 42%
1.10 better than 79%
31% of 71 duels better than 1%
63% of 8 situations better than 95%
Ancient10
50% -
0.86 -
91.8 -
1.19-
65% of 63 duels -
50% of 6 situations -
Anubis6
50% -
0.81 -
81.6 -
1.12-
47% of 36 duels -
50% of 4 situations -
Cache5
20% -
0.67 -
79.0 -
0.90-
32% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yerks plays

Across 61 matches yerks averages K/R 0.78, ADR 82.4 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 9 players. Averages 17.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 29 of 61 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 51 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Mirage (+26 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.