yeerz

Kazakhstan
On FACEIT since 2023 106 matches tracked 63 matches in 30 days
Last updated:

How does yeerz play?

Rating 1.27 K/R 0.90 ADR 91.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 20% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.27+0.24 · Ø 1.03 better than 96%
Pistol kills per match 4.5
Knife kills 15 in 106 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 36x 4K, 7 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.14, Win rate +8 pp, ELO +450
= Stayed the same
ADR at 92.3, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.92 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 47% win rate
In match 2 of the day ±0 ELO
20 matches · 35% win rate
In match 1 of the day +1 ELO
24 matches · 33% win rate

yeerz loses the most ELO on Mirage: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 48 · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.59 · Anubis

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 34%
0.92 better than 97%
91.6 better than 90%
1.29 better than 97%
62% of 184 duels better than 94%
37% of 27 situations better than 46%
Dust 222
45% better than 27%
0.92 better than 97%
95.4 better than 95%
1.32 better than 98%
62% of 124 duels better than 93%
53% of 15 situations better than 85%
Anubis19
53% right on the average
0.92 better than 98%
92.3 better than 92%
1.34 better than 99%
56% of 73 duels better than 74%
44% of 16 situations better than 66%
Ancient17
41% better than 16%
0.87 better than 94%
89.4 better than 87%
1.19 better than 93%
60% of 83 duels better than 90%
40% of 10 situations better than 59%
Inferno7
14% -
0.92 -
93.0 -
1.28-
69% of 29 duels -
33% of 6 situations -
Nuke3
67% -
0.81 -
81.7 -
1.06-
67% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yeerz plays

Across 106 matches yeerz averages K/R 0.90, ADR 91.6 and a rating of 1.27. Biggest strength: 3K rounds at 6.9%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 44% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 70 of 106 matches the rating was 1.10 or higher (66%), in 22 it was below 0.90. In 85 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: October 2026 at 1.36. yeerz loses the most ELO on Mirage (−25 ELO, win rate 47%). Things go best from match 5 of the day (±0 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate. Improved over the last three months: K/R +0.08, Rating +0.14, Win rate +8 pp, ELO +450. Unchanged in recent months: ADR at 92.3, Headshots at 45%. Last 30 days: 63 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.