yearsaymen

Japan
On FACEIT since 2025 73 matches tracked 34 matches in 30 days
Last updated:

How does yearsaymen play?

Rating 1.14 K/R 0.80 ADR 85.6 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.57 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 73 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.5
Knife kills 6 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 28x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether yearsaymen is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.61
SepOctNov

Best month: October 2026 with 1.18.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.77 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 59%
0.80 better than 74%
85.3 better than 70%
1.16 better than 83%
57% of 109 duels better than 80%
31% of 13 situations better than 28%
Ancient14
71% -
0.96 -
96.8 -
1.42-
58% of 65 duels -
50% of 16 situations -
Anubis12
58% -
0.89 -
97.5 -
1.28-
56% of 59 duels -
36% of 14 situations -
Cache5
100% -
0.71 -
81.8 -
0.98-
55% of 29 duels -
0% of 3 situations -
Inferno5
60% -
0.69 -
76.4 -
0.90-
57% of 14 duels -
0% of 1 situations -
Dust 24
50% -
0.78 -
79.8 -
1.02-
50% of 10 duels -
0% of 3 situations -
Nuke4
50% -
0.47 -
55.9 -
0.61-
31% of 13 duels -
0% of 2 situations -
Vertigo3
33% -
0.65 -
66.5 -
0.84-
43% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yearsaymen plays

Across 73 matches yearsaymen averages K/R 0.80, ADR 85.6 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 34 of 73 matches the rating was 1.10 or higher (47%), in 29 it was below 0.90. In 73 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.72. Last 30 days: 34 matches, win rate 65%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.