yasuhiro666

Albania
On FACEIT since 2023 294 matches tracked 50 matches in 30 days
ELO ▲ 45
3,252
30-day peak: 3,344
Rank EU ▼ 1,060 places
#3,359
Albania #25 in Albania
30 days · prev. #2,299 · best #2,113
Last updated:

How does yasuhiro666 play?

Rating 1.10 K/R 0.81 ADR 88.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 294 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 2.3
Zeus kills1 in 294 matches
Knife kills 4 in 294 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 74%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 58%
4Ks and aces 53x 4K, 3 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.7 · Ø 3.9 better than 28%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.9, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −145 ELO
53 matches · 47% win rate
On Dust 2 −133 ELO
38 matches · 47% win rate
On Fridays +16 ELO, win rate 46%

yasuhiro666 loses the most ELO on Ancient: −145 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.94 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
58% better than 65%
0.82 better than 76%
91.4 better than 87%
1.09 better than 58%
56% of 609 duels better than 71%
35% of 55 situations better than 38%
Anubis63
65% better than 82%
0.85 better than 87%
90.9 better than 88%
1.18 better than 83%
54% of 280 duels better than 60%
21% of 24 situations better than 12%
Ancient53
47% better than 23%
0.79 better than 66%
85.6 better than 67%
1.05 better than 47%
51% of 254 duels better than 41%
53% of 17 situations better than 84%
Dust 238
47% better than 21%
0.80 better than 69%
85.6 better than 67%
1.10 better than 58%
45% of 179 duels better than 14%
42% of 19 situations better than 58%
Nuke27
44% better than 14%
0.74 better than 36%
79.3 better than 34%
1.03 better than 33%
42% of 141 duels better than 6%
25% of 12 situations better than 20%
Shortdust7
71% -
0.80 -
89.5 -
1.13-
58% of 52 duels -
52% of 21 situations -
Vertigo4
25% -
0.63 -
79.7 -
0.87-
56% of 45 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yasuhiro666 plays

Across 294 matches yasuhiro666 averages K/R 0.81, ADR 88.3 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 88.3, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 63 matches. In 123 of 294 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 219 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: November 2026 at 1.19. yasuhiro666 loses the most ELO on Ancient (−145 ELO, win rate 47%). Things go best on Anubis (+477 ELO, win rate 65%). Match no. 2 of the day goes best: 61% win rate, +145 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.9, ELO +94. Got weaker: Headshots −3 pp, Win rate −4 pp. Last 30 days: 50 matches, win rate 54%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.