yaso52

Germany
On FACEIT since 2021 92 matches tracked 48 matches in 30 days
ELO ▲ 50
2,269
30-day peak: 2,273
Rank EU
#116,259
Germany #3,032 in Germany
Last updated:

How does yaso52 play?

Rating 1.14 K/R 0.81 ADR 86.5 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.14+0.11 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Zeus kills1 in 92 matches
Knife kills 1 in 92 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 19x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether yaso52 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
37 matches · 59% win rate
In match 1 of the day −25 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%

yaso52 loses the most ELO on Dust 2: −29 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 5 wins in a row · Cache
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
59% better than 75%
0.85 better than 89%
88.0 better than 81%
1.20 better than 89%
57% of 179 duels better than 78%
41% of 37 situations better than 59%
Mirage14
43% -
0.74 -
80.9 -
0.98-
56% of 70 duels -
13% of 8 situations -
Ancient13
46% -
0.83 -
86.3 -
1.18-
53% of 66 duels -
33% of 6 situations -
Inferno13
62% -
0.81 -
89.1 -
1.16-
58% of 67 duels -
43% of 7 situations -
Cache10
30% -
0.83 -
88.3 -
1.16-
54% of 56 duels -
50% of 4 situations -
Anubis4
25% -
0.63 -
81.9 -
0.79-
39% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yaso52 plays

Across 92 matches yaso52 averages K/R 0.81, ADR 86.5 and a rating of 1.14. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 38% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 52 of 92 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. yaso52 loses the most ELO on Dust 2 (−29 ELO, win rate 59%). Things go best in match 2 of the day (±0 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate. Last 30 days: 48 matches, win rate 58%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.