yashira

Russia
On FACEIT since 2022 278 matches tracked 89 matches in 30 days
ELO ▼ 14
2,656
30-day peak: 2,794
Rank NA ▲ 20 places
#964
Russia #17 in Russia
30 days · prev. #984 · best #493
Last updated:

How does yashira play?

Rating 1.02 (from 258 matches) K/R 0.74 ADR 79.1 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 258 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.9
Knife kills 2 in 278 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 5 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +85
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.05, ADR −8.1, Win rate −3 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.93. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −162 ELO
70 matches · 44% win rate
On Nuke −114 ELO
36 matches · 56% win rate
On Sundays −34 ELO, win rate 37%

yashira loses the most ELO from match 5 of the day: −162 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
62% better than 85%
0.74 better than 46%
82.1 better than 54%
1.00 better than 35%
50% of 325 duels better than 40%
29% of 34 situations better than 21%
Anubis51
49% better than 34%
0.77 better than 61%
80.9 better than 46%
1.09 better than 65%
50% of 250 duels better than 37%
46% of 35 situations better than 71%
Ancient47
40% better than 13%
0.73 better than 39%
77.1 better than 24%
1.02 better than 42%
49% of 191 duels better than 33%
35% of 31 situations better than 39%
Dust 247
57% better than 67%
0.73 better than 43%
78.6 better than 35%
1.00 better than 35%
53% of 173 duels better than 57%
33% of 21 situations better than 36%
Nuke36
56% right on the average
0.70 better than 28%
76.8 better than 29%
0.96 better than 24%
44% of 161 duels better than 13%
55% of 22 situations better than 83%
Cache14
50% -
0.77 -
81.4 -
1.14-
58% of 67 duels -
43% of 7 situations -
Inferno11
64% -
0.60 -
70.1 -
0.88-
42% of 60 duels -
50% of 2 situations -
Vertigo3
0% -
0.80 -
75.5 -
1.08-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yashira plays

Across 278 matches yashira averages K/R 0.74 and ADR 79.1; the rating across the 258 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 98 of 258 matches the rating was 1.10 or higher (38%), in 94 it was below 0.90. In 252 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. yashira loses the most ELO from match 5 of the day (−162 ELO, win rate 44%). Things go best on Dust 2 (+240 ELO, win rate 57%). Match no. 1 of the day goes best: 60% win rate, +162 ELO. Improved over the last three months: Headshots +3 pp, ELO +85. Got weaker: K/R −0.08, Rating −0.05, ADR −8.1, Win rate −3 pp. Last 30 days: 89 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.