yarimati

Ukraine
On FACEIT since 2017 159 matches tracked 63 matches in 30 days
ELO ▲ 15
2,411
30-day peak: 2,411
Rank EU
#74,043
Ukraine #2,963 in Ukraine
Last updated:

How does yarimati play?

Rating 1.41 K/R 0.99 ADR 103.6 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 159 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 43% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Zeus kills1 in 159 matches
Knife kills 2 in 159 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 67x 4K, 13 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, Win rate +3 pp
= Stayed the same
ADR at 105.2, Headshots at 43%, ELO at 2,411
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: October 2026 with 1.05. Last 3 months: 1.02 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
47 matches · 57% win rate
In match 3 of the day −31 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −52 ELO, win rate 49%

yarimati loses the most ELO on Dust 2: −37 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Highest rating in a match: 2.87 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 69%
0.98 better than 99%
106.3 better than 99%
1.39 better than 99%
66% of 236 duels better than 98%
37% of 49 situations better than 48%
Anubis25
48% better than 38%
1.02 better than 99%
106.2 better than 99%
1.49 better than 99%
68% of 94 duels better than 99%
32% of 19 situations better than 33%
Ancient21
48% better than 38%
0.98 better than 99%
98.2 better than 97%
1.42 better than 99%
51% of 76 duels better than 46%
31% of 16 situations better than 33%
Nuke19
58% better than 58%
1.05 better than 99%
103.3 better than 99%
1.46 better than 99%
63% of 54 duels better than 96%
33% of 18 situations better than 37%
Inferno14
57% -
0.87 -
96.2 -
1.21-
52% of 66 duels -
25% of 4 situations -
Mirage14
50% -
0.98 -
102.4 -
1.33-
58% of 86 duels -
22% of 18 situations -
Cache11
45% -
0.97 -
102.9 -
1.38-
54% of 57 duels -
11% of 9 situations -
Vertigo8
75% -
1.13 -
111.1 -
1.67-
80% of 35 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yarimati plays

Across 159 matches yarimati averages K/R 0.99, ADR 103.6 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 22.0 kills per match with 42% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 121 of 159 matches the rating was 1.10 or higher (76%), in 18 it was below 0.90. In 138 matches with detailed stats: 67 4Ks and 13 aces. Best month by rating: October 2026 at 1.52. yarimati loses the most ELO on Dust 2 (−37 ELO, win rate 57%). Things go best on Anubis (+1 ELO, win rate 48%). Match no. 1 of the day goes best: 59% win rate, −33 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, Win rate +3 pp. Unchanged in recent months: ADR at 105.2, Headshots at 43%, ELO at 2,411. Last 30 days: 63 matches, win rate 56%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.