yarij_

Ukraine
On FACEIT since 2020 191 matches tracked 36 matches in 30 days
ELO ▲ 469
2,090
30-day peak: 2,177
Rank EU
#198,171
Ukraine #7,810 in Ukraine
Last updated:

How does yarij_ play?

Rating 1.18 K/R 0.84 ADR 88.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 191 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.20+0.17 · Ø 1.03 better than 92%
Pistol kills per match 3.0
Knife kills 5 in 191 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 51x 4K, 7 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 75%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +166
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 87.9
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
48 matches · 48% win rate
On Mirage −53 ELO
34 matches · 35% win rate
On Sundays −3 ELO, win rate 38%

yarij_ loses the most ELO on Anubis: −66 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 3.04 · Anubis
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
58% better than 70%
0.91 better than 97%
95.4 better than 95%
1.28 better than 97%
65% of 272 duels better than 97%
39% of 49 situations better than 52%
Anubis48
48% better than 42%
0.86 better than 93%
88.4 better than 84%
1.21 better than 93%
55% of 203 duels better than 72%
40% of 42 situations better than 56%
Mirage34
35% better than 6%
0.76 better than 60%
82.8 better than 62%
1.07 better than 65%
51% of 163 duels right on the average
32% of 22 situations better than 32%
Inferno30
53% right on the average
0.87 better than 92%
90.2 better than 84%
1.21 better than 89%
54% of 161 duels better than 60%
36% of 14 situations better than 44%
Dust 220
50% better than 45%
0.72 better than 43%
77.6 better than 36%
1.01 better than 45%
43% of 83 duels better than 13%
43% of 14 situations better than 66%
Cache5
40% -
0.72 -
70.4 -
1.00-
43% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yarij_ plays

Across 191 matches yarij_ averages K/R 0.84, ADR 88.2 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 107 of 191 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 156 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: October 2026 at 1.24. yarij_ loses the most ELO on Anubis (−66 ELO, win rate 48%). Things go best on Ancient (+74 ELO, win rate 58%). Match no. 2 of the day goes best: 55% win rate, −62 ELO. Improved over the last three months: Win rate +8 pp, ELO +166. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 87.9. Last 30 days: 36 matches, win rate 64%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.