yareg-

Nepal
On FACEIT since 2018 224 matches tracked
Last updated:

How does yareg- play?

Rating 0.96 (from 193 matches) K/R 0.69 ADR 77.9 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.6
Knife kills 2 in 224 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 16%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 12x 4K, 4 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, ADR at 76.7
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
67 matches · 54% win rate
On Dust 2 −53 ELO
66 matches · 45% win rate
On Sundays +29 ELO, win rate 40%

yareg- loses the most ELO on Mirage: −76 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 66%
0.72 better than 44%
80.9 better than 54%
0.98 better than 39%
51% of 285 duels right on the average
37% of 38 situations better than 47%
Dust 266
45% better than 31%
0.67 better than 21%
76.3 better than 27%
0.93 better than 19%
49% of 260 duels better than 42%
44% of 16 situations better than 67%
Ancient31
52% better than 53%
0.64 better than 10%
73.6 better than 13%
0.90 better than 15%
58% of 108 duels better than 86%
31% of 13 situations better than 34%
Anubis31
65% better than 87%
0.77 better than 65%
84.5 better than 68%
1.05 better than 57%
59% of 142 duels better than 87%
39% of 23 situations better than 54%
Nuke10
50% -
0.71 -
79.6 -
1.08-
59% of 27 duels -
40% of 5 situations -
Inferno9
56% -
0.67 -
71.0 -
0.92-
45% of 47 duels -
50% of 4 situations -
Cache8
50% -
0.52 -
63.8 -
0.72-
35% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yareg- plays

Across 224 matches yareg- averages K/R 0.69 and ADR 77.9; the rating across the 193 rated matches is 0.96. Most room to improve: 3K rounds at 3.1%, better than only 13% of level 9 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 57 of 193 matches the rating was 1.10 or higher (30%), in 97 it was below 0.90. In 147 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. yareg- loses the most ELO on Mirage (−76 ELO, win rate 54%). Things go best on Anubis (+65 ELO, win rate 65%). Match no. 2 of the day goes best: 58% win rate, −77 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.7. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.