yapayzeka123

Turkey
121 matches tracked
Last updated:

How does yapayzeka123 play?

Rating 0.98 (from 81 matches) K/R 0.69 ADR 76.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 11x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether yapayzeka123 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 57 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.71.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
41 matches · 41% win rate
On Dust 2 −24 ELO
28 matches · 57% win rate
Between 12:00 and 18:00 +60 ELO, win rate 45%
On Wednesdays ±0 ELO, win rate 43%

yapayzeka123 loses the most ELO in match 1 of the day: −54 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 1.92 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 28%
0.66 better than 13%
75.6 better than 21%
0.88 better than 5%
53% of 78 duels better than 57%
46% of 13 situations better than 74%
Dust 228
57% better than 68%
0.71 better than 32%
80.1 better than 42%
1.02 better than 40%
53% of 55 duels better than 57%
20% of 10 situations better than 10%
Anubis23
48% better than 31%
0.65 better than 8%
71.8 better than 6%
0.98 better than 27%
36% of 36 duels better than 1%
36% of 11 situations better than 46%
Ancient16
38% better than 8%
0.73 better than 40%
78.6 better than 31%
1.05-
57% of 47 duels better than 78%
33% of 12 situations better than 37%
Inferno8
88% -
0.74 -
77.0 -
1.20-
71% of 14 duels -
100% of 1 situations -
Overpass6
50% -
0.65 -
73.8 -
-
-
-
Cache5
80% -
0.76 -
87.3 -
1.04-
47% of 15 duels -
33% of 3 situations -
Nuke3
33% -
0.62 -
59.5 -
0.67-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yapayzeka123 plays

Across 121 matches yapayzeka123 averages K/R 0.69 and ADR 76.5; the rating across the 81 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 29 of 81 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 64 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. yapayzeka123 loses the most ELO in match 1 of the day (−54 ELO, win rate 41%). Things go best on Mirage (+60 ELO, win rate 47%). From match no. 5 of the day on, things go best: 74% win rate, −30 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.