yanesmurfrly

Russia
On FACEIT since 2021 150 matches tracked
ELO
2,862
Peak across recorded matches: 2,869
Rank SEA ▼ 16 places
#275
Russia #7 in Russia
30 days · prev. #259 · best #259
Last updated:

How does yanesmurfrly play?

Rating 1.18 (from 100 matches) K/R 0.83 ADR 85.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 100 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 6%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 55%+3 pp · Ø 52% better than 71%
AWP share of kills 27%+15 pp · Ø 12% better than 92%
K/D 1.15+0.11 · Ø 1.04 better than 75%
Pistol kills per match 5.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 53%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 21x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

1.0 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 1.0−3.0 · Ø 4.0 better than 1%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +5.3, Headshots +3 pp
= Stayed the same
K/R at 0.84, Rating at 1.16, Win rate at 50%, ELO at 2,837
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
58 matches · 53% win rate
In match 1 of the day ±0 ELO
28 matches · 39% win rate
On Saturdays ±0 ELO, win rate 47%

yanesmurfrly loses the most ELO on Mirage: −10 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% right on the average
0.81 better than 74%
83.6 better than 59%
1.19 better than 86%
60% of 226 duels better than 89%
18% of 17 situations better than 5%
Dust 237
46% better than 23%
0.80 better than 71%
83.9 better than 61%
1.08 better than 56%
56% of 73 duels better than 71%
22% of 9 situations better than 12%
Ancient21
71% better than 94%
0.87 better than 91%
87.6 better than 74%
1.19 better than 87%
57% of 47 duels better than 76%
33% of 9 situations better than 36%
Anubis17
41% better than 13%
0.85 better than 88%
83.6 better than 61%
1.23-
58% of 55 duels better than 80%
38% of 8 situations right on the average
Nuke7
57% -
0.91 -
95.6 -
1.06-
69% of 13 duels -
0% of 2 situations -
Inferno5
40% -
0.94 -
90.0 -
1.39-
88% of 17 duels -
17% of 6 situations -
Overpass3
0% -
0.91 -
86.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yanesmurfrly plays

Across 150 matches yanesmurfrly averages K/R 0.83 and ADR 85.2; the rating across the 100 rated matches is 1.18. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.0, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 49 of 100 matches the rating was 1.10 or higher (49%), in 27 it was below 0.90. In 62 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.25. yanesmurfrly loses the most ELO on Mirage (−10 ELO, win rate 53%). Things go best on Dust 2 (+25 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: ADR +5.3, Headshots +3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, Win rate at 50%, ELO at 2,837. Last 30 days: 5 matches, win rate 60%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.