yamiii

Serbia
On FACEIT since 2021 87 matches tracked 39 matches in 30 days
ELO ▲ 41
2,046
30-day peak: 2,046
Rank EU
#225,951
Serbia #2,205 in Serbia
Last updated:

How does yamiii play?

Rating 1.04 (from 66 matches) K/R 0.70 ADR 79.1 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 7x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +7.3, Win rate +18 pp, ELO +75
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
22 matches · 36% win rate

yamiii loses the most ELO in match 2 of the day: −27 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 1.78 · Anubis
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
54% better than 61%
0.66 better than 13%
78.2 better than 31%
1.00 better than 39%
49% of 69 duels better than 37%
40% of 10 situations better than 57%
Anubis25
40% better than 14%
0.83 better than 85%
88.4 better than 84%
1.18 better than 88%
70% of 82 duels better than 99%
60% of 15 situations better than 92%
Nuke15
27% better than 1%
0.63 better than 6%
73.9 better than 16%
0.93-
39% of 31 duels better than 3%
0% of 11 situations better than 1%
Inferno11
55% -
0.67 -
75.1 -
0.95-
55% of 40 duels -
40% of 5 situations -
Cache5
40% -
0.63 -
76.5 -
0.97-
50% of 12 duels -
0% of 1 situations -
Dust 24
25% -
0.61 -
69.2 -
1.15-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yamiii plays

Across 87 matches yamiii averages K/R 0.70 and ADR 79.1; the rating across the 66 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 28 of 66 matches the rating was 1.10 or higher (42%), in 22 it was below 0.90. In 66 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. yamiii loses the most ELO in match 2 of the day (−27 ELO, win rate 36%). Things go best on Anubis (+33 ELO, win rate 40%). Improved over the last three months: K/R +0.07, Rating +0.07, ADR +7.3, Win rate +18 pp, ELO +75. Got weaker: Headshots −7 pp. Last 30 days: 39 matches, win rate 49%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.