yameteyo

Mongolia
On FACEIT since 2024 170 matches tracked 42 matches in 30 days
ELO
2,074
Peak across recorded matches: 2,074
Rank SEA ▲ 1,615 places
#5,330
Mongolia #1,443 in Mongolia
30 days · prev. #6,945 · best #4,879
Last updated:

How does yameteyo play?

Rating 1.05 K/R 0.76 ADR 83.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 170 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 23%+11 pp · Ø 12% better than 91%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Zeus kills1 in 170 matches
Knife kills 5 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 20x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +4.8, Win rate +4 pp, ELO +138
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: November 2026 with 1.00. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −135 ELO
41 matches · 39% win rate
On Mirage −80 ELO
59 matches · 56% win rate
On Wednesdays −51 ELO, win rate 42%

yameteyo loses the most ELO in match 1 of the day: −135 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 3.06 · Mirage
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 66%
0.75 better than 56%
80.6 better than 50%
1.04 better than 54%
53% of 304 duels better than 61%
49% of 35 situations better than 78%
Dust 240
55% better than 65%
0.78 better than 69%
85.3 better than 72%
1.08 better than 64%
51% of 218 duels right on the average
27% of 26 situations better than 21%
Ancient33
52% better than 57%
0.75 better than 55%
83.9 better than 67%
1.02 right on the average
47% of 204 duels better than 28%
45% of 22 situations better than 73%
Inferno17
41% better than 13%
0.73 better than 43%
81.4 right on the average
1.02 better than 40%
49% of 83 duels better than 33%
60% of 5 situations better than 90%
Nuke11
55% -
0.83 -
87.5 -
1.17-
52% of 46 duels -
0% of 5 situations -
Anubis10
40% -
0.74 -
88.5 -
0.95-
54% of 57 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yameteyo plays

Across 170 matches yameteyo averages K/R 0.76, ADR 83.4 and a rating of 1.05. Biggest strength: Utility damage per round at 6.0, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 59 matches. In 62 of 170 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 149 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.46. yameteyo loses the most ELO in match 1 of the day (−135 ELO, win rate 39%). Things go best in match 3 of the day (−24 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −24 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +4.8, Win rate +4 pp, ELO +138. Unchanged in recent months: Headshots at 55%. Last 30 days: 42 matches, win rate 57%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.