yalev

Ukraine
On FACEIT since 2024 215 matches tracked 51 matches in 30 days
Last updated:

How does yalev play?

Rating 1.21 K/R 0.86 ADR 90.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 215 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.21+0.18 · Ø 1.03 better than 90%
Pistol kills per match 2.9
Knife kills 5 in 215 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 44x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +67
= Stayed the same
K/R at 0.85, ADR at 88.8, Win rate at 53%
▼ Got worse
Rating −0.07

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
32 matches · 53% win rate
From match 5 of the day −12 ELO
48 matches · 40% win rate
Between 18:00 and 24:00 −4 ELO, win rate 48%
On Thursdays −12 ELO, win rate 45%

yalev loses the most ELO on Anubis: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Ancient
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
49% better than 40%
0.85 better than 89%
92.4 better than 91%
1.18 better than 86%
51% of 263 duels better than 46%
50% of 22 situations better than 81%
Ancient56
64% better than 85%
0.88 better than 94%
90.1 better than 84%
1.22 better than 93%
56% of 291 duels better than 74%
39% of 36 situations better than 53%
Anubis32
53% right on the average
0.81 better than 79%
84.9 better than 70%
1.14 better than 79%
49% of 136 duels better than 33%
55% of 11 situations better than 88%
Nuke32
50% better than 35%
0.89 better than 95%
91.4 better than 86%
1.28 better than 98%
53% of 156 duels better than 58%
50% of 18 situations better than 76%
Cache13
38% -
0.84 -
89.7 -
1.20-
51% of 68 duels -
83% of 6 situations -
Mirage11
45% -
0.91 -
94.2 -
1.27-
49% of 63 duels -
40% of 5 situations -
Inferno7
71% -
0.89 -
89.2 -
1.31-
44% of 18 duels -
75% of 4 situations -
Vertigo3
67% -
1.03 -
96.8 -
1.46-
55% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yalev plays

Across 215 matches yalev averages K/R 0.86, ADR 90.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Ancient with a 64% win rate in 56 matches. In 121 of 215 matches the rating was 1.10 or higher (56%), in 50 it was below 0.90. In 135 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: June 2026 at 1.29. yalev loses the most ELO on Anubis (−27 ELO, win rate 53%). Things go best in match 1 of the day (+49 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, −52 ELO. Improved over the last three months: Headshots +2 pp, ELO +67. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.85, ADR at 88.8, Win rate at 53%. Last 30 days: 51 matches, win rate 57%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.