yakas

Lithuania
On FACEIT since 2021 191 matches tracked 84 matches in 30 days
ELO ▲ 89
2,191
30-day peak: 2,215
Rank EU
#148,097
Lithuania #1,190 in Lithuania
Last updated:

How does yakas play?

Rating 1.10 K/R 0.78 ADR 89.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.0
Knife kills 3 in 191 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 38x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.4+3.1 · Ø 4.3 better than 97%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +197
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 89.3
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −28 ELO
32 matches · 41% win rate
On Cache −25 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +17 ELO, win rate 45%

yakas loses the most ELO in match 3 of the day: −28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 2.07 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
65% better than 89%
0.80 better than 78%
89.1 better than 84%
1.12 better than 80%
56% of 220 duels better than 77%
45% of 33 situations better than 69%
Dust 238
45% better than 27%
0.80 better than 78%
91.3 better than 89%
1.12 better than 77%
52% of 176 duels better than 57%
41% of 29 situations better than 59%
Inferno31
45% better than 25%
0.77 better than 68%
91.3 better than 89%
1.07 better than 63%
53% of 160 duels right on the average
47% of 15 situations better than 70%
Anubis22
50% better than 44%
0.78 better than 70%
86.0 better than 77%
1.12 better than 78%
46% of 126 duels better than 21%
31% of 16 situations better than 33%
Cache21
43% better than 15%
0.82 better than 79%
90.6 better than 87%
1.16 better than 80%
54% of 98 duels better than 58%
25% of 12 situations better than 15%
Mirage19
47% better than 34%
0.73 better than 46%
86.9 better than 79%
1.03 better than 52%
51% of 97 duels right on the average
43% of 14 situations better than 65%
Nuke12
42% -
0.73 -
84.6 -
1.04-
43% of 76 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yakas plays

Across 191 matches yakas averages K/R 0.78, ADR 89.1 and a rating of 1.10. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Ancient with a 65% win rate in 46 matches. In 101 of 191 matches the rating was 1.10 or higher (53%), in 61 it was below 0.90. In 170 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. yakas loses the most ELO in match 3 of the day (−28 ELO, win rate 41%). Things go best on Ancient (+53 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +42 ELO. Improved over the last three months: Win rate +3 pp, ELO +197. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 89.3. Last 30 days: 84 matches, win rate 49%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.