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yaip1

Hong Kong
On FACEIT since 2018 265 matches tracked 117 matches in 30 days
ELO ▲ 270
2,476
30-day peak: 2,677
Rank NA ▲ 2,019 places
#1,883
Hong Kong #221 in Hong Kong
30 days · prev. #3,902 · best #1,008
Last updated:

How does yaip1 play?

Rating 0.96 (from 215 matches) K/R 0.70 ADR 80.0 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.7
Knife kills 2 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 40x 4K, 1 ace in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.70, ADR at 80.1
▼ Got worse
Headshots −7 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
81 matches · 54% win rate
On Anubis −54 ELO
32 matches · 44% win rate
On Fridays −75 ELO, win rate 26%

yaip1 loses the most ELO on Mirage: −73 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
54% better than 59%
0.69 better than 24%
80.2 better than 44%
0.96 better than 24%
49% of 345 duels better than 36%
22% of 27 situations better than 11%
Dust 273
58% better than 72%
0.69 better than 23%
77.3 better than 28%
0.95 better than 20%
50% of 276 duels better than 41%
42% of 24 situations better than 62%
Anubis32
44% better than 23%
0.72 better than 37%
81.7 better than 49%
0.97 better than 26%
52% of 157 duels right on the average
18% of 11 situations better than 9%
Ancient31
61% better than 77%
0.79 better than 67%
88.4 better than 78%
1.09 better than 65%
44% of 95 duels better than 12%
45% of 11 situations better than 68%
Inferno17
53% better than 41%
0.72 better than 35%
78.9 better than 31%
0.92-
49% of 39 duels better than 26%
0% of 2 situations better than 1%
Cache16
38% better than 10%
0.67 better than 22%
75.3 better than 24%
0.89 better than 12%
46% of 83 duels better than 23%
13% of 8 situations better than 4%
Nuke15
47% better than 22%
0.67 better than 14%
76.8 better than 28%
0.86 better than 5%
41% of 70 duels better than 6%
50% of 6 situations better than 79%

Compared with players on the same level who have at least 15 matches on the map.

How yaip1 plays

Across 265 matches yaip1 averages K/R 0.70 and ADR 80.0; the rating across the 215 rated matches is 0.96. Most room to improve: K/D at 0.93, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 64 of 215 matches the rating was 1.10 or higher (30%), in 101 it was below 0.90. In 215 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. yaip1 loses the most ELO on Mirage (−73 ELO, win rate 54%). Things go best on Dust 2 (+119 ELO, win rate 58%). Improved over the last three months: ELO +159. Got weaker: Headshots −7 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.1. Last 30 days: 117 matches, win rate 55%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.