yahikoDD

Belarus
On FACEIT since 2023 284 matches tracked 46 matches in 30 days
ELO ▲ 137
3,248
30-day peak: 3,248
Rank EU ▲ 1,683 places
#3,294
Belarus #77 in Belarus
30 days · prev. #4,977 · best #3,242
Last updated:

How does yahikoDD play?

Rating 0.96 K/R 0.66 ADR 71.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.97−0.08 · Ø 1.05 better than 15%
Pistol kills per match 2.8
Knife kills 3 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 5%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 23x 4K, 3 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +12 pp, ELO +248
= Stayed the same
K/R at 0.65, Rating at 0.96, ADR at 71.0, Headshots at 60%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −72 ELO
42 matches · 62% win rate
In match 2 of the day −31 ELO
56 matches · 43% win rate
On Mondays −63 ELO, win rate 45%

yahikoDD loses the most ELO on Nuke: −72 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Nuke
  4. Most kills in a match: 43 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 47%
0.65 better than 8%
70.5 better than 5%
0.94 better than 12%
46% of 259 duels better than 15%
45% of 49 situations better than 70%
Dust 268
49% better than 28%
0.65 better than 9%
69.2 better than 4%
0.93 better than 10%
46% of 209 duels better than 18%
40% of 43 situations right on the average
Ancient67
55% right on the average
0.68 better than 15%
75.5 better than 16%
0.98 better than 23%
46% of 257 duels better than 16%
56% of 41 situations better than 88%
Nuke42
62% better than 64%
0.62 better than 3%
66.2 better than 1%
0.97 better than 17%
39% of 127 duels better than 3%
63% of 24 situations better than 91%
Anubis18
39% better than 7%
0.70 better than 25%
78.3 better than 32%
0.98 better than 23%
55% of 67 duels better than 65%
50% of 16 situations better than 77%
Inferno8
63% -
0.82 -
82.3 -
1.23-
61% of 28 duels -
50% of 4 situations -
Cache7
86% -
0.59 -
68.1 -
0.90-
28% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yahikoDD plays

Across 284 matches yahikoDD averages K/R 0.66, ADR 71.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.1 kills per match with 60% headshots. The strongest map is Nuke with a 62% win rate in 42 matches. In 90 of 284 matches the rating was 1.10 or higher (32%), in 128 it was below 0.90. In 228 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. yahikoDD loses the most ELO on Nuke (−72 ELO, win rate 62%). Things go best on Dust 2 (+130 ELO, win rate 49%). Match no. 4 of the day goes best: 60% win rate, +60 ELO. Improved over the last three months: Win rate +12 pp, ELO +248. Unchanged in recent months: K/R at 0.65, Rating at 0.96, ADR at 71.0, Headshots at 60%. Last 30 days: 46 matches, win rate 63%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.