yaburne

Belarus
On FACEIT since 2021 101 matches tracked 50 matches in 30 days
ELO ▲ 444
2,293
30-day peak: 2,293
Rank EU
#106,700
Belarus #2,613 in Belarus
Last updated:

How does yaburne play?

Rating 0.96 (from 51 matches) K/R 0.65 ADR 69.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 35% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 0.93−0.10 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 4 in 101 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 6x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.0, Headshots +8 pp, Win rate +17 pp
= Stayed the same
ELO at 2,293
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.92 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
66% better than 91%
0.64 better than 8%
68.3 better than 3%
0.94 better than 16%
44% of 68 duels better than 12%
45% of 11 situations better than 68%
Dust 233
58% better than 72%
0.68 better than 19%
73.6 better than 12%
1.00 better than 34%
61% of 99 duels better than 91%
11% of 9 situations better than 2%
Ancient17
41% better than 17%
0.62 better than 4%
65.0 better than 1%
0.88-
41% of 41 duels better than 6%
40% of 5 situations better than 59%
Nuke8
38% -
0.58 -
59.0 -
0.95-
43% of 28 duels -
50% of 4 situations -
Inferno7
57% -
0.70 -
78.1 -
1.07-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaburne plays

Across 101 matches yaburne averages K/R 0.65 and ADR 69.1; the rating across the 51 rated matches is 0.96. Most room to improve: Damage per round (ADR) at 69.1, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 47% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 14 of 51 matches the rating was 1.10 or higher (27%), in 19 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Things go best on Mirage (+33 ELO, win rate 66%). Improved over the last three months: K/R +0.04, ADR +4.0, Headshots +8 pp, Win rate +17 pp. Unchanged in recent months: ELO at 2,293. Last 30 days: 50 matches, win rate 66%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.