yaakudzza

UZ
377 matches tracked 104 matches in 30 days
Last updated:

How does yaakudzza play?

Rating 0.92 (from 144 matches) K/R 0.69 ADR 73.9 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 47%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 33%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 56%
K/D 0.97−0.06 better than 23%
Pistol kills per match 2.5
Knife kills 14 in 377 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 32%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 38x 4K, 1 ace in 299 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +476
= Stayed the same
ADR at 73.4
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.73).

Patterns

From the last 377 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −61 ELO
53 matches · 49% wins
In match 4 of the day −54 ELO
46 matches · 33% wins
On Anubis −53 ELO
51 matches · 45% wins

yaakudzza loses the most ELO on Ancient: −61 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
49% better than 37%
0.69 better than 24%
74.3 better than 19%
0.96–
49% of 418 duels better than 34%
35% of 95 situations better than 38%
Dust 290
52% better than 47%
0.68 better than 21%
73.6 better than 15%
0.92–
46% of 335 duels better than 20%
40% of 63 situations better than 55%
Ancient53
49% better than 38%
0.67 better than 15%
73.2 better than 12%
0.81–
50% of 181 duels better than 40%
28% of 36 situations better than 26%
Anubis51
45% better than 27%
0.68 better than 20%
75.0 better than 18%
0.88–
42% of 155 duels better than 8%
46% of 26 situations better than 68%
Nuke42
57% better than 55%
0.70 better than 18%
73.2 better than 10%
1.03–
44% of 132 duels better than 11%
39% of 41 situations better than 49%
Inferno21
52% better than 35%
0.67 better than 12%
72.3 better than 8%
0.90–
49% of 90 duels better than 32%
53% of 15 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How yaakudzza plays

Across 377 matches yaakudzza averages K/R 0.69 and ADR 73.9; the rating across the 144 rated matches is 0.92. Most room to improve: Rounds with 3K at 2.9%. That is better than only 6% of players on level 10. On average 15.3 kills per match, 53% of them headshots. The strongest map is Nuke with a 57% win rate in 42 matches. In 36 of 144 matches the rating was 1.10 or higher (25%), in 72 it was below 0.90. In 299 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: September 2026 at 0.92. yaakudzza loses the most ELO on Ancient (−61 ELO, win rate 49%). Things go best on Mirage (+163 ELO, win rate 49%). Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +476. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 73.4. Last 30 days: 104 matches, win rate 47%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.