yaachi

Turkey
On FACEIT since 2025 66 matches tracked 46 matches in 30 days
ELO ▲ 226
2,126
30-day peak: 2,164
Rank EU
#179,886
Turkey #4,928 in Turkey
Last updated:

How does yaachi play?

Rating 1.14 K/R 0.79 ADR 85.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 36% good 1.10 to 1.29 9% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 3.4
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 92%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 12x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +189
= Stayed the same
K/R at 0.80, Rating at 1.15, ADR at 85.6, Win rate at 61%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −64 ELO
21 matches · 52% win rate
On Dust 2 −23 ELO
21 matches · 71% win rate

yaachi loses the most ELO in match 1 of the day: −64 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
71% better than 97%
0.74 right on the average
80.6 better than 48%
1.08 better than 66%
50% of 104 duels better than 42%
45% of 11 situations better than 72%
Anubis15
47% better than 37%
0.81 better than 80%
81.9 better than 54%
1.17 better than 87%
51% of 75 duels better than 46%
48% of 21 situations better than 73%
Ancient9
67% -
0.79 -
89.5 -
1.13-
57% of 28 duels -
33% of 3 situations -
Inferno9
44% -
0.80 -
85.4 -
1.12-
62% of 39 duels -
57% of 7 situations -
Cache5
80% -
0.96 -
102.6 -
1.37-
79% of 14 duels -
43% of 7 situations -
Mirage4
50% -
0.81 -
89.3 -
1.08-
70% of 20 duels -
33% of 3 situations -
Nuke3
67% -
0.81 -
95.2 -
1.14-
64% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaachi plays

Across 66 matches yaachi averages K/R 0.79, ADR 85.3 and a rating of 1.14. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 32 of 66 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. yaachi loses the most ELO in match 1 of the day (−64 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp, ELO +189. Unchanged in recent months: K/R at 0.80, Rating at 1.15, ADR at 85.6, Win rate at 61%. Last 30 days: 46 matches, win rate 61%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.