Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

ya_blank

USA
166 matches tracked
ELO
2,262
Peak across recorded matches: 2,329
Rank NA ▼ 418 places
#3,735
USA #2,859 in USA
30 days · prev. #3,317 · best #3,317
Last updated:

How does ya_blank play?

Rating 1.05 K/R 0.73 ADR 80.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.5
Knife kills 5 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 17%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 23x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 11%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ya_blank is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 165 before.

Kills per round (K/R)

0.73
JulAugSepOctNov

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
45 matches · 53% win rate
In match 3 of the day +37 ELO
24 matches · 46% win rate
On Thursdays +17 ELO, win rate 39%

ya_blank loses the most ELO on Mirage: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient
  5. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 34%
0.72 better than 37%
81.5 right on the average
1.06 better than 56%
50% of 241 duels better than 41%
44% of 34 situations better than 69%
Mirage45
53% better than 55%
0.73 better than 43%
78.1 better than 33%
1.06 better than 58%
55% of 226 duels better than 70%
30% of 46 situations better than 26%
Ancient33
64% better than 84%
0.79 better than 67%
84.9 better than 64%
1.11 better than 71%
57% of 194 duels better than 77%
67% of 18 situations better than 97%
Anubis24
54% better than 53%
0.69 better than 24%
75.8 better than 21%
0.99 better than 33%
52% of 92 duels right on the average
30% of 20 situations better than 31%
Inferno16
38% better than 6%
0.72 better than 35%
78.7 better than 30%
1.02 better than 34%
60% of 96 duels better than 84%
35% of 20 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How ya_blank plays

Across 166 matches ya_blank averages K/R 0.73, ADR 80.3 and a rating of 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 74 of 166 matches the rating was 1.10 or higher (45%), in 57 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 3 aces. ya_blank loses the most ELO on Mirage (−42 ELO, win rate 53%). Things go best on Dust 2 (+64 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, +85 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.