ya_4empik

Belarus
On FACEIT since 2024 352 matches tracked 143 matches in 30 days
ELO ▲ 302
3,052
30-day peak: 3,052
Rank EU ▲ 876 places
#7,431
Belarus #189 in Belarus
30 days · prev. #8,307 · best #7,344
Last updated:

How does ya_4empik play?

Rating 1.14 K/R 0.80 ADR 85.2 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 352 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 16%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.18+0.12 · Ø 1.06 better than 79%
Pistol kills per match 2.9
Knife kills 4 in 352 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 73%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 64x 4K, 5 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, ELO +596
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, Rating −0.16, ADR −10.1

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.77 (at the start 0.88). Just above the average (0.75).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −78 ELO
66 matches · 44% win rate
On Ancient −71 ELO
36 matches · 64% win rate
On Mondays +7 ELO, win rate 47%

ya_4empik loses the most ELO in match 1 of the day: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 49 · Inferno
  4. Highest rating in a match: 2.71 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% right on the average
0.84 better than 83%
88.5 better than 80%
1.20 better than 86%
63% of 628 duels better than 95%
40% of 80 situations better than 55%
Dust 2105
46% better than 20%
0.77 better than 56%
81.7 better than 48%
1.10 better than 58%
59% of 384 duels better than 81%
47% of 72 situations better than 72%
Anubis38
58% better than 58%
0.80 better than 71%
85.7 better than 71%
1.15 better than 76%
60% of 129 duels better than 85%
45% of 31 situations better than 69%
Ancient36
64% better than 79%
0.81 better than 74%
85.5 better than 67%
1.17 better than 82%
55% of 130 duels better than 66%
50% of 16 situations better than 78%
Nuke26
50% better than 28%
0.75 better than 42%
84.6 better than 59%
1.06 better than 44%
49% of 132 duels better than 27%
29% of 21 situations better than 26%
Inferno10
50% -
0.76 -
82.3 -
1.05-
67% of 36 duels -
15% of 13 situations -
Cache5
40% -
0.70 -
73.9 -
0.98-
36% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ya_4empik plays

Across 352 matches ya_4empik averages K/R 0.80, ADR 85.2 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 193 of 352 matches the rating was 1.10 or higher (55%), in 87 it was below 0.90. In 291 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: August 2026 at 1.28. ya_4empik loses the most ELO in match 1 of the day (−78 ELO, win rate 44%). Things go best in match 3 of the day (+135 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +135 ELO. Improved over the last three months: Headshots +7 pp, ELO +596. Got weaker: K/R −0.11, Rating −0.16, ADR −10.1. Unchanged in recent months: Win rate at 53%. Last 30 days: 143 matches, win rate 54%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.