yaAHUME_ncux

Turkey
On FACEIT since 2024 322 matches tracked 169 matches in 30 days
Last updated:

How does yaAHUME_ncux play?

Rating 1.13 K/R 0.84 ADR 90.9 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 322 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.5
Zeus kills7 in 322 matches
Knife kills 42 in 322 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 78x 4K, 11 aces in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 91%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +11.2, ELO +367
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
33 matches · 39% win rate
On Dust 2 −62 ELO
57 matches · 51% win rate
On Mondays +22 ELO, win rate 31%

yaAHUME_ncux loses the most ELO on Nuke: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.67 · Ancient
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 44%
0.81 better than 75%
88.8 better than 81%
1.09 better than 63%
55% of 380 duels better than 68%
28% of 36 situations better than 19%
Ancient72
65% better than 85%
0.85 better than 86%
93.5 better than 91%
1.17 better than 83%
56% of 559 duels better than 71%
56% of 32 situations better than 88%
Anubis63
52% better than 41%
0.90 better than 95%
97.3 better than 97%
1.24 better than 92%
61% of 406 duels better than 90%
48% of 27 situations better than 71%
Dust 257
51% better than 39%
0.81 better than 75%
88.6 better than 80%
1.11 better than 65%
54% of 350 duels better than 61%
54% of 24 situations better than 86%
Nuke33
39% better than 7%
0.80 better than 61%
84.3 better than 56%
1.07 better than 45%
51% of 160 duels better than 38%
38% of 16 situations better than 47%
Cache14
50% -
0.83 -
89.1 -
1.11-
49% of 73 duels -
67% of 3 situations -
Inferno6
50% -
0.75 -
84.9 -
1.02-
50% of 28 duels -
50% of 2 situations -
Vertigo4
25% -
0.65 -
76.6 -
0.89-
33% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaAHUME_ncux plays

Across 322 matches yaAHUME_ncux averages K/R 0.84, ADR 90.9 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 72 matches. In 163 of 322 matches the rating was 1.10 or higher (51%), in 94 it was below 0.90. In 281 matches with detailed stats: 78 4Ks and 11 aces. Best month by rating: September 2026 at 1.19. yaAHUME_ncux loses the most ELO on Nuke (−90 ELO, win rate 39%). Things go best on Anubis (+91 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate, −9 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +11.2, ELO +367. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 169 matches, win rate 52%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.