y4t0

Mozambique
On FACEIT since 2020 298 matches tracked 140 matches in 30 days
ELO ▲ 21
2,046
30-day peak: 2,094
Rank EU
#217,815
Mozambique #69 in Mozambique
Last updated:

How does y4t0 play?

Rating 1.13 K/R 0.82 ADR 87.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 298 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 21%+9 pp · Ø 12% better than 88%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 4.1
Zeus kills1 in 298 matches
Knife kills 14 in 298 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 50x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +582
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −10.4, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
45 matches · 47% win rate
On Dust 2 −46 ELO
63 matches · 49% win rate
On Wednesdays +28 ELO, win rate 30%

y4t0 loses the most ELO on Anubis: −48 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.38 · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 42 · Dust 2
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
45% better than 28%
0.83 better than 86%
86.7 better than 78%
1.17 better than 88%
52% of 631 duels better than 57%
32% of 103 situations better than 33%
Dust 263
49% better than 43%
0.83 better than 87%
89.7 better than 88%
1.15 better than 85%
59% of 330 duels better than 88%
49% of 45 situations better than 74%
Anubis45
47% better than 33%
0.81 better than 81%
87.7 better than 83%
1.11 better than 76%
52% of 241 duels better than 55%
43% of 40 situations better than 66%
Ancient26
46% better than 29%
0.74 better than 47%
83.6 better than 62%
1.01 better than 44%
51% of 135 duels right on the average
54% of 13 situations better than 83%
Nuke26
46% better than 24%
0.83 better than 75%
88.2 better than 77%
1.16 better than 78%
51% of 129 duels better than 41%
55% of 22 situations better than 85%
Inferno9
44% -
0.75 -
88.5 -
0.98-
58% of 43 duels -
43% of 7 situations -
Cache4
50% -
0.71 -
75.7 -
0.88-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y4t0 plays

Across 298 matches y4t0 averages K/R 0.82, ADR 87.3 and a rating of 1.13. Biggest strength: Rating at 1.13, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 49% win rate in 63 matches. In 151 of 298 matches the rating was 1.10 or higher (51%), in 85 it was below 0.90. In 218 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: June 2026 at 1.34. y4t0 loses the most ELO on Anubis (−48 ELO, win rate 47%). Things go best on Nuke (+62 ELO, win rate 46%). Match no. 4 of the day goes best: 53% win rate, +55 ELO. Improved over the last three months: ELO +582. Got weaker: K/R −0.09, Rating −0.13, ADR −10.4, Headshots −2 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 140 matches, win rate 45%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.