y4s

Brazil
FACEIT verified FACEIT verified On FACEIT since 2015 110 matches tracked
ELO ▲ 11
3,344
30-day peak: 3,344
Rank SA ▼ 13 places
#61
Brazil #47 in Brazil
30 days · prev. #48 · best #48
Last updated:

How does y4s play?

Rating 1.21 (from 54 matches) K/R 0.86 ADR 89.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 32% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 90%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 3%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 2.9 from the last 103
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 93%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 10x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 38%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.38, Win rate +17 pp, ELO +82
= Stayed the same
K/R at 0.87, Headshots at 47%
▼ Got worse
ADR −5.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +7 ELO, win rate 69%
On Wednesdays −38 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Longest win streak: 24 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
76% better than 99%
0.88 better than 91%
90.5 better than 86%
1.27 better than 94%
61% of 130 duels better than 91%
47% of 17 situations better than 75%
Dust 229
83% better than 99%
0.88 better than 91%
95.3 better than 93%
1.14-
61% of 46 duels better than 87%
13% of 8 situations better than 3%
Nuke10
90% -
0.80 -
81.2 -
1.23-
65% of 20 duels -
75% of 4 situations -
Ancient7
43% -
0.71 -
78.1 -
0.95-
42% of 12 duels -
-
Cache6
83% -
0.86 -
88.7 -
1.19-
52% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y4s plays

Across 110 matches y4s averages K/R 0.86 and ADR 89.1; the rating across the 54 rated matches is 1.21. Biggest strength: K/D at 1.32, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 35 of 53 matches the rating was 1.10 or higher (66%), in 8 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.39. Things go best on Mirage (+179 ELO, win rate 76%). Match no. 1 of the day goes best: 83% win rate, +167 ELO. Improved over the last three months: Rating +0.38, Win rate +17 pp, ELO +82. Got weaker: ADR −5.0. Unchanged in recent months: K/R at 0.87, Headshots at 47%. Last 30 days: 4 matches, win rate 100%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.