y3kr

Slovenia
On FACEIT since 2024 327 matches tracked 88 matches in 30 days
ELO ▼ 52
2,160
30-day peak: 2,375
Rank EU
#158,234
Slovenia #194 in Slovenia
Last updated:

How does y3kr play?

Rating 1.00 K/R 0.72 ADR 77.8 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 327 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.2
Knife kills 24 in 327 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 32x 4K, 2 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +173
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.4, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
94 matches · 48% win rate
In match 4 of the day −67 ELO
32 matches · 41% win rate
On Ancient −52 ELO
56 matches · 55% win rate

y3kr loses the most ELO on Mirage: −97 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.16 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
48% better than 39%
0.69 better than 25%
73.1 better than 15%
0.96 better than 26%
52% of 369 duels better than 56%
45% of 65 situations better than 70%
Dust 281
48% better than 40%
0.75 better than 54%
79.9 better than 42%
1.06 better than 59%
50% of 354 duels better than 41%
38% of 56 situations right on the average
Anubis59
56% better than 66%
0.73 better than 44%
80.2 better than 44%
1.00 better than 35%
55% of 249 duels better than 72%
33% of 30 situations better than 38%
Ancient56
55% better than 62%
0.70 better than 27%
78.2 better than 34%
0.97 better than 29%
51% of 237 duels right on the average
42% of 36 situations better than 63%
Inferno19
42% better than 11%
0.77 better than 61%
84.8 better than 64%
1.06 right on the average
54% of 70 duels better than 58%
50% of 10 situations better than 75%
Nuke16
56% right on the average
0.71 better than 27%
78.4 better than 31%
0.97 better than 23%
59% of 75 duels better than 83%
33% of 9 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How y3kr plays

Across 327 matches y3kr averages K/R 0.72, ADR 77.8 and a rating of 1.00. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 115 of 327 matches the rating was 1.10 or higher (35%), in 123 it was below 0.90. In 243 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. y3kr loses the most ELO on Mirage (−97 ELO, win rate 48%). Things go best on Dust 2 (+52 ELO, win rate 48%). Match no. 3 of the day goes best: 65% win rate, +39 ELO. Improved over the last three months: ELO +173. Got weaker: K/R −0.04, Rating −0.06, ADR −4.4, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 88 matches, win rate 49%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.