y0uxomyk

China
On FACEIT since 2025 364 matches tracked 45 matches in 30 days
ELO ▼ 135
2,684
30-day peak: 2,879
Rank NA ▼ 402 places
#858
China #26 in China
30 days · prev. #456 · best #456
Last updated:

How does y0uxomyk play?

Rating 1.06 K/R 0.75 ADR 81.1 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 364 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 28%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 2.8
Zeus kills2 in 364 matches
Knife kills 6 in 364 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 49%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 47x 4K, 5 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +102
= Stayed the same
Headshots at 47%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
64 matches · 45% win rate
On Anubis −91 ELO
42 matches · 45% win rate
On Fridays −102 ELO, win rate 37%

y0uxomyk loses the most ELO in match 1 of the day: −105 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 43 · Inferno

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
55% better than 60%
0.77 better than 60%
81.1 better than 49%
1.09 better than 66%
56% of 611 duels better than 75%
38% of 77 situations right on the average
Dust 291
58% better than 70%
0.81 better than 76%
84.0 better than 61%
1.16 better than 80%
59% of 449 duels better than 85%
31% of 65 situations better than 30%
Ancient50
52% better than 41%
0.71 better than 28%
81.7 better than 48%
0.95 better than 18%
52% of 269 duels right on the average
39% of 28 situations better than 53%
Anubis42
45% better than 23%
0.69 better than 23%
76.5 better than 23%
0.97 better than 24%
50% of 218 duels better than 39%
21% of 19 situations better than 12%
Cache25
52% -
0.73 -
81.8 -
1.04-
50% of 138 duels -
29% of 14 situations -
Inferno20
35% better than 3%
0.69 better than 16%
79.2 better than 30%
0.96 better than 12%
53% of 113 duels better than 42%
31% of 16 situations better than 34%
Nuke12
17% -
0.68 -
76.9 -
0.95-
59% of 59 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y0uxomyk plays

Across 364 matches y0uxomyk averages K/R 0.75, ADR 81.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 91 matches. In 162 of 364 matches the rating was 1.10 or higher (45%), in 125 it was below 0.90. In 286 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. y0uxomyk loses the most ELO in match 1 of the day (−105 ELO, win rate 45%). Things go best on Dust 2 (+231 ELO, win rate 58%). Match no. 4 of the day goes best: 63% win rate, +104 ELO. Improved over the last three months: ELO +102. Got weaker: K/R −0.05, Rating −0.08, ADR −4.3. Unchanged in recent months: Headshots at 47%, Win rate at 52%. Last 30 days: 45 matches, win rate 44%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.