xzt

Argentina
On FACEIT since 2022 471 matches tracked 116 matches in 30 days
ELO ▲ 159
2,644
30-day peak: 2,701
Rank SA ▲ 191 places
#724
Argentina #125 in Argentina
30 days · prev. #915 · best #577
Last updated:

How does xzt play?

Rating 0.96 (from 410 matches) K/R 0.67 ADR 74.6 from 471 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 470 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (408 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.06 · Ø 1.05 better than 26%
Pistol kills per match 2.5
Knife kills 6 in 471 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.5%).

2K rounds 10.7%−2.8 pp · Ø 13.5% better than 2%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 66x 4K, 5 aces in 408 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +416
= Stayed the same
K/R at 0.66, Rating at 0.96, ADR at 73.8
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 471 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −190 ELO
50 matches · 54% win rate
On Mirage −152 ELO
167 matches · 54% win rate
On Wednesdays −99 ELO, win rate 44%

xzt loses the most ELO on Anubis: −190 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Cache
  2. Most kills in a match: 47 · Anubis
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 8 wins in a row · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 471 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
54% better than 55%
0.67 better than 15%
73.6 better than 14%
0.96 better than 22%
48% of 637 duels better than 29%
46% of 98 situations better than 74%
Cache68
60% -
0.73 -
78.4 -
1.06-
50% of 260 duels -
27% of 56 situations -
Ancient67
52% better than 46%
0.75 right on the average
82.5 better than 52%
1.05 better than 52%
49% of 291 duels better than 32%
29% of 34 situations better than 27%
Inferno55
55% better than 45%
0.65 better than 9%
71.8 better than 6%
0.95 better than 11%
55% of 180 duels better than 47%
54% of 37 situations better than 80%
Anubis50
54% better than 55%
0.68 better than 19%
76.7 better than 25%
0.96 better than 21%
48% of 185 duels better than 28%
28% of 43 situations better than 23%
Nuke25
52% better than 41%
0.66 better than 18%
74.1 better than 22%
0.92 better than 18%
44% of 91 duels better than 13%
48% of 21 situations better than 75%
Dust 210
40% -
0.61 -
67.6 -
0.89-
46% of 52 duels -
0% of 2 situations -
Aim_redline_faceit8
50% -
0.48 -
55.6 -
0.80-
49% of 183 duels -
49% of 183 situations -
Aim_crashz_dust_1on15
60% -
0.51 -
63.3 -
0.84-
51% of 116 duels -
51% of 116 situations -
Aim_all_pistols3
0% -
0.24 -
26.5 -
0.39-
24% of 51 duels -
24% of 51 situations -
Aim_map_faceit3
33% -
0.43 -
54.1 -
0.70-
43% of 61 duels -
43% of 61 situations -
Awp_lego_23
67% -
0.51 -
53.7 -
0.84-
51% of 75 duels -
51% of 75 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xzt plays

Across 471 matches xzt averages K/R 0.67 and ADR 74.6; the rating across the 410 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 56% headshots. The strongest map is Cache with a 60% win rate in 68 matches. In 155 of 470 matches the rating was 1.10 or higher (33%), in 191 it was below 0.90. In 408 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: November 2026 at 0.99. xzt loses the most ELO on Anubis (−190 ELO, win rate 54%). Things go best on Cache (+189 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, ELO +416. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96, ADR at 73.8. Last 30 days: 116 matches, win rate 53%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.