xydwiy

South Korea
On FACEIT since 2023 400 matches tracked 170 matches in 30 days
ELO ▲ 28
2,602
30-day peak: 2,774
Rank EU
#39,734
South Korea #702 in South Korea
Last updated:

How does xydwiy play?

Rating 1.10 K/R 0.80 ADR 84.1 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 400 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.2
Knife kills 12 in 400 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 84%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 67x 4K, 9 aces in 341 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 9%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, Rating at 1.08
▼ Got worse
ADR −4.0, Win rate −4 pp, ELO −267

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −108 ELO
60 matches · 52% win rate
In match 3 of the day −82 ELO
49 matches · 43% win rate
On Wednesdays −139 ELO, win rate 43%

xydwiy loses the most ELO on Ancient: −108 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient
  4. Most kills in a match: 54 · Nuke

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage168
46% better than 23%
0.82 better than 79%
85.2 better than 68%
1.12 better than 73%
54% of 1,039 duels better than 65%
26% of 78 situations better than 16%
Dust 284
49% better than 36%
0.81 better than 76%
85.2 better than 68%
1.13 better than 74%
57% of 508 duels better than 79%
30% of 44 situations better than 27%
Ancient60
52% better than 42%
0.81 better than 74%
86.0 better than 67%
1.11 better than 68%
54% of 353 duels better than 59%
26% of 34 situations better than 21%
Nuke33
48% better than 29%
0.73 better than 39%
78.6 better than 34%
1.01 better than 38%
53% of 199 duels right on the average
33% of 27 situations better than 37%
Anubis29
52% better than 42%
0.78 better than 67%
79.2 better than 37%
1.07 better than 57%
51% of 160 duels better than 44%
57% of 14 situations better than 88%
Cache22
50% better than 32%
0.76 better than 58%
81.4 better than 50%
1.02 better than 38%
56% of 153 duels better than 69%
36% of 14 situations better than 42%
Inferno4
75% -
0.78 -
87.7 -
1.13-
29% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xydwiy plays

Across 400 matches xydwiy averages K/R 0.80, ADR 84.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Anubis with a 52% win rate in 29 matches. In 192 of 400 matches the rating was 1.10 or higher (48%), in 112 it was below 0.90. In 341 matches with detailed stats: 67 4Ks and 9 aces. Best month by rating: July 2026 at 1.13. xydwiy loses the most ELO on Ancient (−108 ELO, win rate 52%). Things go best on Nuke (+25 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.0, Win rate −4 pp, ELO −267. Unchanged in recent months: K/R at 0.79, Rating at 1.08. Last 30 days: 170 matches, win rate 49%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.