xxxnxxxx

Kazakhstan
On FACEIT since 2024 282 matches tracked 87 matches in 30 days
ELO ▼ 197
2,577
30-day peak: 2,804
Rank EU
#41,704
Kazakhstan #1,400 in Kazakhstan
Last updated:

How does xxxnxxxx play?

Rating 0.84 (from 271 matches) K/R 0.61 ADR 69.7 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 47%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.80−0.24 · Ø 1.04 better than 1%
Pistol kills per match 2.5
Zeus kills3 in 282 matches
Knife kills 16 in 282 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 10.3%−3.2 pp · Ø 13.5% better than 1%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 28x 4K, 2 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.4, Headshots +3 pp, ELO +352
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.63 (at the start 0.57). Well below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
45 matches · 47% win rate
In match 4 of the day +4 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 +71 ELO, win rate 43%
On Sundays −30 ELO, win rate 42%

xxxnxxxx loses the most ELO on Ancient: −37 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Mirage
  4. Most kills in a match: 42 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
53% better than 53%
0.63 better than 6%
71.2 better than 7%
0.87 better than 4%
49% of 490 duels better than 34%
34% of 59 situations better than 39%
Dust 285
54% better than 55%
0.59 better than 2%
67.6 better than 2%
0.81 better than 1%
43% of 350 duels better than 11%
22% of 32 situations better than 11%
Ancient45
47% better than 30%
0.60 better than 2%
68.6 better than 2%
0.78 better than 1%
43% of 176 duels better than 10%
23% of 22 situations better than 16%
Anubis23
35% better than 5%
0.60 better than 1%
67.5 better than 1%
0.81 better than 1%
36% of 75 duels better than 1%
47% of 17 situations better than 73%
Inferno5
20% -
0.65 -
77.1 -
0.85-
31% of 26 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xxxnxxxx plays

Across 282 matches xxxnxxxx averages K/R 0.61 and ADR 69.7; the rating across the 271 rated matches is 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 85 matches. In 61 of 271 matches the rating was 1.10 or higher (23%), in 167 it was below 0.90. In 182 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.90. xxxnxxxx loses the most ELO on Ancient (−37 ELO, win rate 47%). Things go best from match 5 of the day (+91 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +91 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.4, Headshots +3 pp, ELO +352. Unchanged in recent months: Win rate at 50%. Last 30 days: 87 matches, win rate 45%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.